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ABSTRACT
We investigate from the computational viewpoint multi-player games that are guaranteed to have pure Nash equilibria. We focus on congestion games, and show that a pure Nash equilibrium can be computed in polynomial time in the symmetric network case, while the problem is PLS-complete in general. We discuss implications to non-atomic congestion games, and we explore the scope of the potential function method for proving existence of pure Nash equilibria.
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Deeparnab Chakrabarty , Aranyak Mehta , Viswanath Nagarajan, Fairness and optimality in congestion games, Proceedings of the 6th ACM conference on Electronic commerce, p.52-57, June 05-08, 2005, Vancouver, BC, Canada
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Chandra Chekuri , Julia Chuzhoy , Liane Lewin-Eytan , Joseph (Seffi) Naor , Ariel Orda, Non-cooperative multicast and facility location games, Proceedings of the 7th ACM conference on Electronic commerce, p.72-81, June 11-15, 2006, Ann Arbor, Michigan, USA
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Magnús M. Halldórsson , Joseph Y. Halpern , Li (Erran) Li , Vahab S. Mirrokni, On spectrum sharing games, Proceedings of the twenty-third annual ACM symposium on Principles of distributed computing, July 25-28, 2004, St. John's, Newfoundland, Canada
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Alex Fabrikant , Christos H. Papadimitriou, The complexity of game dynamics: BGP oscillations, sink equilibria, and beyond, Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms, p.844-853, January 20-22, 2008, San Francisco, California
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Byung-Gon Chun , Kamalika Chaudhuri , Hoeteck Wee , Marco Barreno , Christos H. Papadimitriou , John Kubiatowicz, Selfish caching in distributed systems: a game-theoretic analysis, Proceedings of the twenty-third annual ACM symposium on Principles of distributed computing, July 25-28, 2004, St. John's, Newfoundland, Canada
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Matt Lepinski , David Liben-Nowell , Seth Gilbert , April Rasala Lehman, Playing games in many possible worlds, Proceedings of the 7th ACM conference on Electronic commerce, p.150-159, June 11-15, 2006, Ann Arbor, Michigan, USA
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REVIEW
"William A Fahle : Reviewer"
A relatively new research area in theoretical computer science, at the intersection of game theory and computer science, is brought to light in this paper. The problem of computing pure Nash equilibria (PNE) is discussed, and specific cases of con
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