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Playing with sounds as playing video games

Published: 01 April 2004 Publication History

Abstract

In this article we propose a musical instrument that provides young children with a way to play in a virtual sound space by means of a joystick. We present the work of a multidiscipline team working on various aspects of this project. Sound models that are close to perception are used to define the sound spaces. Pedagogical experiments in public schools are done on the basis of cognitive pedagogy. Ethological and psychoacoustic experiments are carried out to improve the ergonomics of the instruments.

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Cited By

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  • (2009)Exploring 3D gestural interfaces for music creation in video gamesProceedings of the 4th International Conference on Foundations of Digital Games10.1145/1536513.1536527(18-25)Online publication date: 26-Apr-2009
  • (2007)Exploring ambient sound techniques in the design of responsive environments for childrenProceedings of the 1st international conference on Tangible and embedded interaction10.1145/1226969.1227005(171-178)Online publication date: 15-Feb-2007
  • (2006)BodyBeatsCHI '06 Extended Abstracts on Human Factors in Computing Systems10.1145/1125451.1125742(1595-1600)Online publication date: 21-Apr-2006
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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 2, Issue 2
Theoretical and Practical Computer Applications in Entertainment
April 2004
120 pages
EISSN:1544-3574
DOI:10.1145/1008213
Issue’s Table of Contents

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2004
Published in CIE Volume 2, Issue 2

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Author Tags

  1. computer-assisted music education
  2. education
  3. electro-acoustic musical instruments
  4. interactivity
  5. music
  6. sound
  7. sound models

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Cited By

View all
  • (2009)Exploring 3D gestural interfaces for music creation in video gamesProceedings of the 4th International Conference on Foundations of Digital Games10.1145/1536513.1536527(18-25)Online publication date: 26-Apr-2009
  • (2007)Exploring ambient sound techniques in the design of responsive environments for childrenProceedings of the 1st international conference on Tangible and embedded interaction10.1145/1226969.1227005(171-178)Online publication date: 15-Feb-2007
  • (2006)BodyBeatsCHI '06 Extended Abstracts on Human Factors in Computing Systems10.1145/1125451.1125742(1595-1600)Online publication date: 21-Apr-2006
  • (2005)Motivation-driven educational game designProceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology10.1145/1178477.1178581(462-465)Online publication date: 15-Jun-2005

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