ACM Home Page
Please provide us with feedback. Feedback
Real-time reflection on moving vehicles in urban environments
Full text PdfPdf (501 KB)
Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Osaka, Japan
SESSION: Real-time rendering table of contents
Pages: 32 - 40  
Year of Publication: 2003
ISBN:1-58113-569-6
Authors
Alexandre Meyer  University College London, London, UK
Céline Loscos  University College London, London, UK
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 42,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues   peer to peer  

Tools and Actions: Review this Article  
Save this Article to a Binder    Display Formats: BibTex  EndNote ACM Ref   
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1008653.1008662
What is a DOI?

ABSTRACT

In the context of virtual reality, the simulation of complex environments with many animated objects is becoming more and more common. Virtual reality applications have always promoted the development of new efficient algorithms and image-based rendering techniques for real-time interaction. In this paper, we propose a technique which allows the real-time simulation in a city of the reflections of static geometry (eg. building) on specular dynamic objects (vehicles). For this, we introduce the idea of multiple environment maps. We pre-compute a set of reference environment maps at strategic positions in the scene, that are used at run time and for each visible dynamic object, to compute local environment maps by resampling images. To efficiently manage a small number of reference environment maps, compared to the scene dimension, for each vertex of the reconstructed environment we perform a ray tracing in a heightfield representation of the scene. We control the frame rate by adaptative reconstruction of environment maps. We have implemented this approach, and the results show that it is efficient and scalable to many dynamic objects while maintaining interactive frame rates.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
J. Amanatides and A. Woo. A fast voxel traversal algorithm for ray tracing. In Eurographics '87, pages 3--10, August 1987.
 
3
ATI. Car paint. http://mirror.ati.com/technology/wp/carpaint.html, 2002.
4
5
 
6
7
8
9
 
10
Shachar Fleishman, Daniel Cohen-Or, and Dani Lischinski. Automatic camera placement for image-based modeling. Computer Graphics Forum, June 2000.
11
 
12
13
 
14
 
15
 
16
Jan Kautz and Michael D. McCool. Approximation of glossy reflection with prefiltered environment maps. In Proceedings of Graphics Interface 2000, pages 119--126, 2000.
17
 
18
Dani Lischinski and Ari Rappoport. Image-based rendering for non-diffuse synthetic scenes. In Rendering Techniques '98, pages 301--314, 1998.
19
 
20
G. S. Miller and C. R. Hoffman. Illumination and reflection maps: Simulated objects in simulated and real environments. In SIGGRAPH '84 Advanced Computer Graphics Animation seminar notes. July 1984.
 
21
F. Kenton Musgrave. Grid tracing: Fast ray tracing for height fields. Technical Report YALEU/DCS/RR-639, Yale University Dept. of Computer Science Research, 1988.
 
22
NVidia. Cube environment mapping. http://developer.nvidia.com/view.asp?IO=Cube_Mapping_Paper, 2000.
 
23
University of Saarbruecken. Open rt. http://www.openrt.de/Publications/index.html.
 
24
Paul Rademacher, Jed Lengyel, Edward Cutrell, and Turner Whitted. Measuring the Perception of Visual Realism in Images. Springer Wien, New York, NY, 2001.
 
25
RealViz. Imagemodeler. http://www.realviz.com.
26
27
28
 
29
 
30
31
32
33

Collaborative Colleagues:
Alexandre Meyer: colleagues
Céline Loscos: colleagues

Peer to Peer - Readers of this Article have also read: