| Visualizing dynamic architectural environments |
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Communications of the ACM
archive
Volume 47 , Issue 8 (August 2004)
table of contents
Interactive immersion in 3D graphics
SPECIAL ISSUE: Interactive immersion in 3D graphics
table of contents
Pages: 54 - 59
Year of Publication: 2004
ISSN:0001-0782
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Downloads (6 Weeks): 13, Downloads (12 Months): 104, Citation Count: 1
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ABSTRACT
How to expose the internal 3D structures of multiplayer games and architectural models by automatically generating interactive exploded views.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Biesty, S. and Platt, R. Stephen Biesty's Incredible Explosions: Exploded Views of Astonishing Things. Scholastic, Inc., New York, 1996.
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Giesecke, F., Mitchell, A., and Spencer, H. Technical Drawing, 3rd Ed. Macmillan, New York, 1949.
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Greg Humphreys , Mike Houston , Ren Ng , Randall Frank , Sean Ahern , Peter D. Kirchner , James T. Klosowski, Chromium: a stream-processing framework for interactive rendering on clusters, ACM Transactions on Graphics (TOG), v.21 n.3, July 2002
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id Software. Quake III: Arena. Tech. Rep. id Software, Inc., Mesquite, TX, 2002; www.idsoftware. com/games/quake/quake3-arena/.
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Kroll, E., Lenz, E., and Wolberg, J. Rule-based generation of exploded views and assembly sequences. Artificial Intelligence for Engineering Design, Analysis, and Manufacturing 3, 3 (1989), 143--155.
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Mohammad, R. and Kroll, E. Automatic generation of exploded views by graph transformation. In Proceedings of IEEE AI for Applications (1993), 368--374.
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Raab, A. and Rüger, M. 3D-ZOOM interactive visualization of structures and relations in complex graphics. In 3D Image Analysis and Synthesis, G. Girod, H. Niemann, and H. Seidel, Eds. Verlag, Sankt Augustin, Germany, 1996, 87--93.
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Thomas, T. Technical Illustration, 3rd Ed. McGraw Hill, New York, 1978.
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Tufte, E. Visual Explanations. Graphics Press, Cheshire, CT, 1997.
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