| Interaction frogger: a design framework to couple action and function through feedback and feedforward |
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Symposium on Designing Interactive Systems
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Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
Cambridge, MA, USA
SESSION: Please touch tangible UIs
table of contents
Pages: 177 - 184
Year of Publication: 2004
ISBN:1-58113-787-7
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Downloads (6 Weeks): 7, Downloads (12 Months): 123, Citation Count: 9
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ABSTRACT
In this paper we present a design framework to analyze person-product interaction. Its focus is on how the user's action and the product's function are coupled through different types of feedback and feedforward: inherent and augmented information. Instead of using the notion of 'coupling' in an abstract sense, our framework tries to give six practical characteristics for coupling action and information, i.e., time, location, direction, dynamics, modality and expression. Unifying action and information on each of these aspects makes the interaction intuitive. The framework invites and challenges designers to explore couplings leading towards embodied freedom of interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Tom Djajadiningrat , Kees Overbeeke , Stephan Wensveen, But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
[doi> 10.1145/778712.778752]
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Gibson, J.J. (1979). An ecological approach to visual perception. Lawrence Erlbaum Associates, London {Reprinted in 1986}.
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Koleva, B., Benford, S., Ng, K. H., & Rodden, T. (2003). A framework for tangible user interfaces. In Proceedings of the 5th International Symposium, Mobile HCI Conference. Springer.
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Krippendorff, K., & Butter, R. (1984). Product semantics: Exploring the symbolic qualities of form. Innovation. The Journal of the Industrial Designers Society of America, pp. 4--9.
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Laurillard D. (1993) Rethinking university teaching: A framework for the effective use of educational technology. Routledge London.
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Norman, D.A. (1988). The psychology of everyday things. New York: Basic Books {Reprinted MIT Press, 1998}.
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Schneiderman B. (1998) Designing the user interface, New Jersey, Prentice-Hall.
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Stephen Wensveen , Kees Overbeeke , Tom Djajadiningrat, Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.48-52, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347661]
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Stephan Wensveen , Kees Overbeeke , Tom Djajadiningrat, Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
[doi> 10.1145/778712.778759]
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CITED BY 9
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Miguel Bruns Alonso , David V. Keyson , Caroline C. M. Hummels, Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?, Proceedings of the 2nd international conference on Tangible and embedded interaction, February 18-20, 2008, Bonn, Germany
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