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Understanding experience in interactive systems

Published: 01 August 2004 Publication History

Abstract

Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with products, designers conduct situated research activities focused on the interactions between people and products, and the experience that results. This paper attempts to clarify experience in interactive systems. We characterize current approaches to experience from a number of disciplines, and present a framework for designing experience for interactive system. We show how the framework can be applied by members of a multidisciplinary team to understand and generate the kinds of interactions and experiences new product and system designs might offer.

Supplementary Material

PDF File (table2.pdf)
Missing table (Table 2.) from Forlizzi & Battarbee (2004) Understanding experience in interactive systems,Proceedings of DIS2004, ACM.

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    cover image ACM Conferences
    DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
    August 2004
    390 pages
    ISBN:1581137877
    DOI:10.1145/1013115
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 August 2004

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    Author Tags

    1. design theory
    2. ethnographic methods
    3. experience
    4. interaction design
    5. user-product interaction

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