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A mobile gaming platform for the IMS
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Source Network and System Support for Games archive
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games table of contents
Portland, Oregon, USA
SESSION: Mobile games table of contents
Pages: 77 - 84  
Year of Publication: 2004
ISBN:1-58113-942-X
Authors
Amjad Akkawi  IBR, Braunschweig, Germany
Sibylle Schaller  NEC Europe Ltd., Heidelberg, Germany
Oliver Wellnitz  IBR, Braunschweig, Germany
Lars Wolf  IBR, Braunschweig, Germany
Sponsors
ACM: Association for Computing Machinery
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 35,   Downloads (12 Months): 170,   Citation Count: 4
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ABSTRACT

Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larger gaming world, which also provides for new business opportunities. Hence, we currently see an increased interest from game developers, providers and players in mobile games. In this paper we propose a novel architecture and platform for games on the IMS. This allows games to utilize the features and capabilities that are inherent to the IMS. At the same time existing games can be flexibly adapted to this new type of network and have the possibility to reserve network resources for game data transmission, thus improving the experience of players.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
3rd Generation Partnership Project; www.3gpp.org.
 
2
3GPP TR 21.902; 3rd Generation Partnership Project; Technical Specification Group Services and System Aspects; Evolution of 3GPP System.
 
3
3GPP TS 22.228; 3rd Generation Partnership Project; Technical Specification Group Services and System Aspects; Service requirements for the Internet Protocol (IP) multimedia core network subsystem; Stage 1.
 
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7
Yu-Chen; Internet Game Design; www.gamasutra.com.
8
 
9
Jouni Smed, Timo Kaukoranta, Harri Hakonne; Aspects of Networking in Multiplayer Computer Games; http://staff.cs.utu.fi/~jounsmed/papers/AspectsOfMCGs.pdf
 
10
Generic Content Download Over The Air Specification, OMA-Download-OTA-v1_0-20030221-C; www.openmobilealliance.org/tech/release.html.
 
11
Mobile Evolution Shaping the Future; A White Paper from the UMTS Forum; August 2003; www.umts-forum.org.
 
12
SIP: Session Initiation Protocol; IETF RFC 3261.
 
13
3GPP TS 23.002; 3rd Generation Partnership Project; Technical Specification Group Services and Systems Aspects; Network architecture (Release 6).
 
14
OMA Games Services version 1.0, Candidate Enabler Releases; www.openmobilealliance.org/tech/release.html.
 
15
3GPP TS 23.141; 3rd Generation Partnership Project; Technical Specification Group Services and System Aspects; Presence Service; Architecture and functional description (Release 6).
 
16
SIP for Instant Messaging and Presence Leveraging Extensions (SIMPLE); www.ietf.org/html.charters/simple-charter.html.
 
17
Megaco Protocol Version 1.0; IETF RFC 3015
 
18
Gateway Control Protocol Version 1; IETF RFC 3525.



REVIEW

"John W. Fendrich : Reviewer"

A novel architecture and platform for games, particularly games on a computer network, is proposed in this paper. The novel architecture and platform uses the Third Generation Partnership Project (3GPP), which has evolved from global system for mo  more...

Collaborative Colleagues:
Amjad Akkawi: colleagues
Sibylle Schaller: colleagues
Oliver Wellnitz: colleagues
Lars Wolf: colleagues