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FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games

Published: 30 August 2004 Publication History

Abstract

A Massively Multiplayer Game (MMG) is an Internet-based distributed game (or multiplayer game) that supports a large amount of simultaneous players interacting, in real-time, in a persistent virtual world. Practically all of today's MMGs employ a client-server distribution approach where the client is trusted only to send interaction requests and receive updates about the current state of the virtual world (position updates, etc). One of the main reasons that drive this choice of a strongly centralized architecture is the protection it offers against player cheating. Examples of successful MMGs that routinely support several thousand simultaneous players include EverQuest and Lineage.

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  1. FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games

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    cover image ACM Conferences
    NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
    August 2004
    326 pages
    ISBN:158113942X
    DOI:10.1145/1016540
    • Program Chair:
    • Wu-chang Feng
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 30 August 2004

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    Author Tags

    1. cheat-proof games
    2. massively multiplayer games
    3. peer-to-peer

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    SIGCOMM04
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    SIGCOMM04: ACM SIGCOMM 2004 Conference
    August 30, 2004
    Oregon, Portland, USA

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    • (2024)Client/Server Gaming ArchitecturesEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_272(319-320)Online publication date: 5-Jan-2024
    • (2023)An Open-Source Framework Using WebRTC for Online Multiplayer GamingProceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment10.1145/3631085.3631238(143-150)Online publication date: 6-Nov-2023
    • (2018)Client/Server Gaming ArchitecturesEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_272-1(1-2)Online publication date: 15-Jun-2018
    • (2014)Synchronization in Multiplayer Online GamesHandbook of Digital Games10.1002/9781118796443.ch7(175-196)Online publication date: 7-Mar-2014
    • (2008)I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer GamesJournal of Advanced Computational Intelligence and Intelligent Informatics10.20965/jaciii.2008.p014212:2(142-149)Online publication date: 20-Mar-2008
    • (2008)Spatialized audio streaming for networked virtual environmentsProceedings of the 16th ACM international conference on Multimedia10.1145/1459359.1459400(299-308)Online publication date: 26-Oct-2008
    • (2008)Evaluating a middleware for crossmedia gamesComputers in Entertainment 10.1145/1394021.13940336:3(1-19)Online publication date: 6-Nov-2008
    • (2008)The Brave New World of Multiplayer Online GamesProceedings of the 2008 11th IEEE Symposium on Object Oriented Real-Time Distributed Computing10.1109/ISORC.2008.17(587-592)Online publication date: 5-May-2008
    • (2007)Evaluating a middleware for crossmedia gamesProceedings of the 5th international workshop on Middleware for pervasive and ad-hoc computing: held at the ACM/IFIP/USENIX 8th International Middleware Conference10.1145/1376866.1376874(43-48)Online publication date: 26-Nov-2007
    • (2007)Design of a cheat-resistant P2P online gaming systemProceedings of the 2nd international conference on Digital interactive media in entertainment and arts10.1145/1306813.1306840(113-120)Online publication date: 19-Sep-2007
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