| Sumi-nagashi: creation of new style media art with haptic digital colors |
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International Multimedia Conference
archive
Proceedings of the 12th annual ACM international conference on Multimedia
table of contents
New York, NY, USA
SESSION: Art session 2: tools development for arts research and practice
table of contents
Pages: 636 - 643
Year of Publication: 2004
ISBN:1-58113-893-8
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Authors
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Shunsuke Yoshida
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ATR, Media Information Science Lab., Kyoto, Japan
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Jun Kurumisawa
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Chiba University of Commerce, Chiba, Japan
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Haruo Noma
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ATR, Media Information Science Lab., Kyoto, Japan
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Nobuji Tetsutani
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Tokyo Denki University, Saitama, Japan
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Kenichi Hosaka
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ATR, Media Information Science Lab., Kyoto, Japan
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| Bibliometrics |
Downloads (6 Weeks): 1, Downloads (12 Months): 45, Citation Count: 1
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ABSTRACT
This installation provides painters with a method for feeling attributes of digital colors and a fluid canvas. When a user of this installation moves the stylus paintbrush over the digital canvas, he/she senses the "weight of the colors" through the brush. For example, the user experiences dark colors as heavy in weight and light colors as light in weight. Complex painting is expressed as a mixed tactile sensation using a new desk-style force feedback system called the "Proactive Desk." Other existing digital painting systems that use haptic cues usually aim to be physically and visually correct. In this approach, however, we invested effort in enhancing the relationship between digital colors as a virtual material and the sense of touch. Additionally, we took the importance of co-located drawing work space for creative tasks into account. We believe that this experience will arouse new inspiration and give digital painters the opportunity to experience again how important touch is for creativity in art.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Corel co., Painter. http://www.corel.com/, 2004.
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Gregory, R.L., Eye and Brain: The Psychology of Seeing. Princeton University Press, 2004.
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Immersion co., CyberTouch, PenCAT, etc. http://www.immersion.com/, 2004.
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Iwata, M., The Seeing Brain and the Drawing Brain -The Neuroscience of Drawing-. University of Tokyo Press, 2000.
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Kurumisawa, J., Image to Touch. ACM SIGGRAPH98 Art Gallery: Touchware, 1998.
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metaculture, SUMINAGASHI - The Ancient Art of Japanese Marbling. http://www.suminagashi.com/, 2000.
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Sato, M., Hirata, Y., and Kawarada, H., SPace Interface Device for Artificial Reality-SPIDAR. The Transactions of the Institute of Electronics, Information and Communication Engineers (D-II), J74-D-II, 7, 887--894, 1991.
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SensAble Technologies, Inc., PHANToM, FreeForm. http://www.sensable.com/, 1996-2004.
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Zeki, S., INNER VISION: An Exploration of Art and the Brain. Oxford University Press, 1999.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Haptic I/O
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Paint systems
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
J.
Computer Applications
J.5
ARTS AND HUMANITIES
General Terms:
Algorithms,
Human Factors,
Theory
Keywords:
digital painting,
haptic feedback,
media art,
virtual reality
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