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Sumi-nagashi: creation of new style media art with haptic digital colors
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Source International Multimedia Conference archive
Proceedings of the 12th annual ACM international conference on Multimedia table of contents
New York, NY, USA
SESSION: Art session 2: tools development for arts research and practice table of contents
Pages: 636 - 643  
Year of Publication: 2004
ISBN:1-58113-893-8
Authors
Shunsuke Yoshida  ATR, Media Information Science Lab., Kyoto, Japan
Jun Kurumisawa  Chiba University of Commerce, Chiba, Japan
Haruo Noma  ATR, Media Information Science Lab., Kyoto, Japan
Nobuji Tetsutani  Tokyo Denki University, Saitama, Japan
Kenichi Hosaka  ATR, Media Information Science Lab., Kyoto, Japan
Sponsors
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 1,   Downloads (12 Months): 45,   Citation Count: 1
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ABSTRACT

This installation provides painters with a method for feeling attributes of digital colors and a fluid canvas. When a user of this installation moves the stylus paintbrush over the digital canvas, he/she senses the "weight of the colors" through the brush. For example, the user experiences dark colors as heavy in weight and light colors as light in weight. Complex painting is expressed as a mixed tactile sensation using a new desk-style force feedback system called the "Proactive Desk." Other existing digital painting systems that use haptic cues usually aim to be physically and visually correct. In this approach, however, we invested effort in enhancing the relationship between digital colors as a virtual material and the sense of touch. Additionally, we took the importance of co-located drawing work space for creative tasks into account. We believe that this experience will arouse new inspiration and give digital painters the opportunity to experience again how important touch is for creativity in art.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Corel co., Painter. http://www.corel.com/, 2004.
 
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Gregory, R.L., Eye and Brain: The Psychology of Seeing. Princeton University Press, 2004.
 
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Immersion co., CyberTouch, PenCAT, etc. http://www.immersion.com/, 2004.
 
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Iwata, M., The Seeing Brain and the Drawing Brain -The Neuroscience of Drawing-. University of Tokyo Press, 2000.
 
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Kurumisawa, J., Image to Touch. ACM SIGGRAPH98 Art Gallery: Touchware, 1998.
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SensAble Technologies, Inc., PHANToM, FreeForm. http://www.sensable.com/, 1996-2004.
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Zeki, S., INNER VISION: An Exploration of Art and the Brain. Oxford University Press, 1999.


Collaborative Colleagues:
Shunsuke Yoshida: colleagues
Jun Kurumisawa: colleagues
Haruo Noma: colleagues
Nobuji Tetsutani: colleagues
Kenichi Hosaka: colleagues