| Beyond the UI: product, process and passion |
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ACM International Conference Proceeding Series; Vol. 82
archive
Proceedings of the third Nordic conference on Human-computer interaction
table of contents
Tampere, Finland
Pages: 285 - 286
Year of Publication: 2004
ISBN:1-58113-857-1
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Downloads (6 Weeks): 1, Downloads (12 Months): 34, Citation Count: 2
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ABSTRACT
Interactive products have definitely improved from the users' perspective in the 20 years since the HCI field emerged. Prior to the 1980s, only a small portion of the population of the western world used computers, primarily scientists, engineers, and financial analysts. Today, almost everyone in developed nations use dozens of computers each day: withdrawing money from the bank, checking out at the grocery store, speed-dialing the cell phone, surfing the web, email to grandmother, and IMing friends to set up an impromptu social event. Interactivity with computers has progressed from command-line operating systems accessible only to gurus to almost invisible operating systems which require almost no attention, from esoteric applications whose functionality was desired by only a few, to depending on computer functionality for almost every aspect of life. The fact that people can and do live in such tight integration with interactive systems is a testament to HCI's contribution to the world. We can declare victory!
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Adams, R. J., Bass, L., & John, B. E. (2004) Applying general usability scenarios to the design of the software architecture of a collaborative workspace. Submitted for review.
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Golden, E., John, B. E., & Bass, L. (2004) Connecting usability dicta to software architecture: A controlled study. Submitted for review.
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Bonnie E. John , Konstantine Prevas , Dario D. Salvucci , Ken Koedinger, Predictive human performance modeling made easy, Proceedings of the SIGCHI conference on Human factors in computing systems, p.455-462, April 24-29, 2004, Vienna, Austria
[doi> 10.1145/985692.985750]
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Bonnie John , Alonso Vera , Michael Matessa , Michael Freed , Roger Remington, Automating CPM-GOMS, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
[doi> 10.1145/503376.503404]
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John, B. E. & Bass, L. J. (2001) Usability and software architecture. Behaviour and Information Technology, 20(5), 329--338.
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Kembel, J, (2003) Attention, aesthetics, and information: Using bio-mimetic motion in ambient information displays. HCI Institute Orientation Research Presentation (Pittsburgh, PA, 22 August, 2003).
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Malone, T. W. (1981) What makes computer games fun? Byte, 6, 258--277.
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