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ABSTRACT
We present a new screen space widget, the IBar, for effective camera control in 3D graphics environments. The IBar provides a compelling interface for controlling scene perspective based on the artistic concept of vanishing points. Various handles on the widget manipulate multiple camera parameters simultaneously to create a single perceived projection change. For example, changing just the perspective distortion is accomplished by simultaneously decreasing the camera's distance to the scene while increasing focal length. We demonstrate that the IBar is easier to learn for novice users and improves their understanding of camera perspective.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Jim Blinn. Where am i? what am i looking at? In IEEE Computer Graphics and Applications, volume 22, pages 179--188, 1988.
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Rex Vicat Cole. Perspective for Artists. Dover Publications, 1976.
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Cindy Grimm, Karan Singh, and Nisha Sudarsanan. The ibar: A perspective-based camera widget. Technical Report WUCSE-2004-32, Wash. univ. in St. Louis, 2004.
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Charles O'Connor Jr., Thomas Kier, and David Burghy. Perspective Drawing and Application. Prentice Hall, 1998.
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