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Physiological indicators for the evaluation of co-located collaborative play
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Source Computer Supported Cooperative Work archive
Proceedings of the 2004 ACM conference on Computer supported cooperative work table of contents
Chicago, Illinois, USA
SESSION: Evaluation methods table of contents
Pages: 102 - 111  
Year of Publication: 2004
ISBN:1-58113-810-5
Authors
Regan L. Mandryk  Simon Fraser University, Burnaby, BC, Canada
Kori M. Inkpen  Dalhousie University, Halifax, NS, Canada
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGGROUP: ACM Special Interest Group on Supporting Group Work
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 203,   Citation Count: 15
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ABSTRACT

Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology is challenging because success is not defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods are not sufficiently robust in this context. This paper describes an experiment designed to test the efficacy of physiological measures as evaluators of collaborative entertainment technologies. We found evidence that there is a different physiological response in the body when playing against a computer versus playing against a friend. These physiological results are mirrored in the subjective reports provided by the participants. We provide an initial step towards using physiological responses to objectively evaluate a user's experience with collaborative entertainment technology.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  15
 
 
 
 
 

Collaborative Colleagues:
Regan L. Mandryk: colleagues
Kori M. Inkpen: colleagues