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ABSTRACT
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology is challenging because success is not defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods are not sufficiently robust in this context. This paper describes an experiment designed to test the efficacy of physiological measures as evaluators of collaborative entertainment technologies. We found evidence that there is a different physiological response in the body when playing against a computer versus playing against a friend. These physiological results are mirrored in the subjective reports provided by the participants. We provide an initial step towards using physiological responses to objectively evaluate a user's experience with collaborative entertainment technology.
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Abdullah Al Mahmud , Omar Mubin , Johanna Renny Octavia , Suleman Shahid , LeeChin Yeo , Panos Markopoulos , Jean-Bernard Martens, aMAZEd: designing an affective social game for children, Proceedings of the 6th international conference on Interaction design and children, June 06-08, 2007, Aalborg, Denmark
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Holger Schnädelbach , Stefan Rennick Egglestone , Stuart Reeves , Steve Benford , Brendan Walker , Michael Wright, Performing thrill: designing telemetry systems and spectator interfaces for amusement rides, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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