Abstract
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.
Supplemental Material
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Index Terms
- Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology
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