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Ubi-learning integrates indoor and outdoor experiences

Published: 01 January 2005 Publication History

Abstract

Digital augmentation dissolves many of the physical barriers to learning by offering tools to integrate data and discoveries that travel with students as they explore new terrain.

References

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Cited By

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  • (2024)Effects of team-based Ubiquitous learning model on students’ achievement and creative problem-solving abilitiesCogent Education10.1080/2331186X.2024.230355011:1Online publication date: Mar-2024
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Barrett Hazeltine

Ubi-learning involves ubiquitous computing and mobile technologies, which are useful in designing innovative learning experiences. The example described in this paper is called Ambient Woods, which is a real woodland where children learn to form hypotheses and explore habitats. The woods contain a wireless fidelity (WiFi) local area network, sending information to personal digital assistants (PDAs) that are carried by children, and that collect information, including temperature and moisture, from the children's probes. One example of information sent to a PDA is a picture of an animal, and a voiceover about an aspect of its habitat, pinged when the child is near that habitat. Probe measurements from all of the children are displayed together on an interactive map of the woods, allowing others to participate in problem solving. The paper describes other devices digitally augmenting the learning experience. An objective of the technology is to allow the students to step back momentarily from what they are observing, and reflect. Two studies showed that children did integrate the information from the devices with their own observations, and went on to create hypotheses independently. There is not much detail here, but there are many suggestive ideas, and a promising approach. Online Computing Reviews Service

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Published In

cover image Communications of the ACM
Communications of the ACM  Volume 48, Issue 1
Interaction design and children
January 2005
98 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/1039539
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 January 2005
Published in CACM Volume 48, Issue 1

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Cited By

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  • (2024)Effects of team-based Ubiquitous learning model on students’ achievement and creative problem-solving abilitiesCogent Education10.1080/2331186X.2024.230355011:1Online publication date: Mar-2024
  • (2023)A teacher’s self-study of digitally-enabled assessment practices to support enhancements in assessment literacy in primary physical educationCurriculum Studies in Health and Physical Education10.1080/25742981.2023.226590315:3(255-273)Online publication date: 6-Oct-2023
  • (2022)A Strategy for Enhancing English Learning Achievement, Based on the Eye-Tracking Technology with Self-Regulated LearningSustainability10.3390/su14231628614:23(16286)Online publication date: 6-Dec-2022
  • (2022)The Four Phases of Pervasive Computing: From Vision-Inspired to Societal-ChallengedIEEE Pervasive Computing10.1109/MPRV.2022.317914521:3(9-16)Online publication date: 1-Jul-2022
  • (2021)Environmental Education and Education for Sustainable Development Through Mobile LearningResearch Anthology on Preparing School Administrators to Lead Quality Education Programs10.4018/978-1-7998-3438-0.ch052(1135-1157)Online publication date: 2021
  • (2021)The Learning to Learn Competence in Early Childhood Preservice Teachers: An Outdoor and e/m-Learning Experience in the MuseumFuture Internet10.3390/fi1302002513:2(25)Online publication date: 23-Jan-2021
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  • (2021)EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning ExperiencesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445749(1-14)Online publication date: 6-May-2021
  • (2020)Scaffolding Children's Participation in Schools' Environmental HealthExamining the Roles of Teachers and Students in Mastering New Technologies10.4018/978-1-7998-2104-5.ch014(265-283)Online publication date: 2020
  • (2020)Mobile and printed dichotomous keys in constructivist learning of biology in primary schoolResearch in Science & Technological Education10.1080/02635143.2020.1763290(1-28)Online publication date: 12-May-2020
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