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Dynamic game difficulty balancing for backgammon
ACM-SE '11: Proceedings of the 49th Annual Southeast Regional ConferenceFor video games, matching the game difficulty to the skill level of the player is important for the entertainment, enjoyment and growth of the player. For computer "board games", varying the difficulty has traditionally been left up to the player by ...
Backgammon program beats world champ
On July 15,1979 in Monte Carlo world history was made as a computer program for the first time beat a recognized world champion at his own game. BKG 9.8, authored by Hans Berliner of the Computer Science Department, Carnegie-Mellon University, ...
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