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Teaching empirical skills and concepts in computer science using random walks

Published: 23 February 2005 Publication History

Abstract

An argument is made for integrating the study of empirical skills and concepts into the computer science curriculum. With reference to past work an incremental approach is advocated for the study of these skills and concepts. A unique assignment that exemplifies the advocated approach is presented. This assignment, based on the study of random walks, is intended to introduce empirical investigation as early as is possible, during the first week of the first course. Two extensions to this assignment, one for the first course and one for a programming languages course, are discussed and used to illustrate the advocated incremental approach.

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  • (2008)Teaching objects in contextJournal of Computing Sciences in Colleges10.5555/1352627.135264423:5(101-109)Online publication date: 1-May-2008
  • (2014)The Human Factor in Computer Science and How to Teach Students to Care: An Experience ReportSocioinformatics - The Social Impact of Interactions between Humans and IT10.1007/978-3-319-09378-9_2(13-24)Online publication date: 20-Aug-2014
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Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 37, Issue 1
2005
562 pages
ISSN:0097-8418
DOI:10.1145/1047124
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '05: Proceedings of the 36th SIGCSE technical symposium on Computer science education
    February 2005
    610 pages
    ISBN:1581139977
    DOI:10.1145/1047344
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 February 2005
Published in SIGCSE Volume 37, Issue 1

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Author Tags

  1. empirical concepts
  2. empirical skills
  3. random walk
  4. turtle graphics

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Cited By

View all
  • (2014)The Human Factor in Computer Science and How to Teach Students to Care: An Experience ReportSocioinformatics - The Social Impact of Interactions between Humans and IT10.1007/978-3-319-09378-9_2(13-24)Online publication date: 20-Aug-2014
  • (2008)Teaching objects in contextJournal of Computing Sciences in Colleges10.5555/1352627.135264423:5(101-109)Online publication date: 1-May-2008
  • (2014)The Human Factor in Computer Science and How to Teach Students to Care: An Experience ReportSocioinformatics - The Social Impact of Interactions between Humans and IT10.1007/978-3-319-09378-9_2(13-24)Online publication date: 20-Aug-2014
  • (2012)Enriching introductory programming courses with non-intuitive probability experiments componentProceedings of the 17th ACM annual conference on Innovation and technology in computer science education10.1145/2325296.2325330(128-131)Online publication date: 3-Jul-2012
  • (2010)A checklist for integrating student empirical studies with research and teaching goalsEmpirical Software Engineering10.1007/s10664-009-9109-915:1(35-59)Online publication date: 1-Feb-2010
  • (2007)A course on simulation, probability and statisticsACM SIGCSE Bulletin10.1145/1227504.122735039:1(110-114)Online publication date: 7-Mar-2007
  • (2007)A course on simulation, probability and statisticsProceedings of the 38th SIGCSE technical symposium on Computer science education10.1145/1227310.1227350(110-114)Online publication date: 7-Mar-2007

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