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Game design & programming concentration within the computer science curriculum

Published: 23 February 2005 Publication History

Abstract

This paper describes initiatives at Marist College to develop a Game Concentration in the undergraduate Computer Science curriculum. These initiatives contemplate recommendations for existing courses as well as adoption of new courses. We also consider activities of the Association of Computing Machinery (ACM) in this area and opportunities for students beyond the classroom.

References

[1]
Adams, E., Break into the Game Industry, Osborne, 2003.]]
[2]
Bourg, D.M., Seemann, G., AI For Game Developers, O'Reilly, 2004.]]
[3]
Bushnell, N. "Relationships between fun and the computer business," CACM, vol. 39, no. 8, p. 31--37 (August 1996).]]
[4]
Burnham, V. Supercade, MIT Press, 2003.]]
[5]
Education Committee, The Curriculum Framework, International Game Developer's Association, v2.3, igda.org (February 2003).]]
[6]
Sethi, M., Game Programming for Teens, Premier (2003).]]
[7]
Various authors, "Physically Based Computer Animation," CACM, vol. 42, no.2 (February 2000).]]
[8]
Various authors, "Game Engines in Scientific Research," CACM, vol. 45, no. 1, (January 2002).]]
[9]
Various authors, ACM Queue (2004). vol. 1, no. 10, (February 2004).]]

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  • (2020)4 Year Comparison of Undergraduate Students Provided Personal Laptop Computers: Initial Research2020 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI51800.2020.00176(948-952)Online publication date: Dec-2020
  • (2018)Game Development with a Serious FocusProceedings of the 49th ACM Technical Symposium on Computer Science Education10.1145/3159450.3159588(652-657)Online publication date: 21-Feb-2018
  • (2015)Introductory Game Development CourseProceedings of the 2015 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI.2015.152(271-276)Online publication date: 7-Dec-2015
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Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 37, Issue 1
2005
562 pages
ISSN:0097-8418
DOI:10.1145/1047124
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '05: Proceedings of the 36th SIGCSE technical symposium on Computer science education
    February 2005
    610 pages
    ISBN:1581139977
    DOI:10.1145/1047344
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 February 2005
Published in SIGCSE Volume 37, Issue 1

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Author Tags

  1. curricular initiative
  2. game programming

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Cited By

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  • (2020)4 Year Comparison of Undergraduate Students Provided Personal Laptop Computers: Initial Research2020 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI51800.2020.00176(948-952)Online publication date: Dec-2020
  • (2018)Game Development with a Serious FocusProceedings of the 49th ACM Technical Symposium on Computer Science Education10.1145/3159450.3159588(652-657)Online publication date: 21-Feb-2018
  • (2015)Introductory Game Development CourseProceedings of the 2015 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI.2015.152(271-276)Online publication date: 7-Dec-2015
  • (2013)Mobile game development: improving student engagement and motivation in introductory computing coursesComputer Science Education10.1080/08993408.2013.77723623:2(138-157)Online publication date: Jun-2013
  • (2011)Engaging game design students using peer evaluationProceedings of the 2011 conference on Information technology education10.1145/2047594.2047614(73-78)Online publication date: 20-Oct-2011
  • (2009)Planning a CIS education within a CS frameworkJournal of Computing Sciences in Colleges10.5555/1629036.162905325:2(100-106)Online publication date: 1-Dec-2009
  • (2009)Engaging students through mobile game developmentACM SIGCSE Bulletin10.1145/1539024.150888141:1(44-48)Online publication date: 4-Mar-2009
  • (2009)Creating a Game Development Course with Limited ResourcesACM Transactions on Computing Education10.1145/1513593.15135969:1(1-16)Online publication date: 1-Mar-2009
  • (2009)Engaging students through mobile game developmentProceedings of the 40th ACM technical symposium on Computer science education10.1145/1508865.1508881(44-48)Online publication date: 4-Mar-2009
  • (2006)The role of computer science in digital production artsProceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education10.1145/1140124.1140146(73-77)Online publication date: 26-Jun-2006
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