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Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods
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Source Creativity and Cognition archive
Proceedings of the 5th conference on Creativity & cognition table of contents
London, United Kingdom
SESSION: Full papers table of contents
Pages: 176 - 186  
Year of Publication: 2005
ISBN:1-59593-025-6
Author
Pamela Jennings  Carnegie Mellon University, Pittsburgh, PA
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 171,   Citation Count: 1
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ABSTRACT

The Constructed Narratives project has been designed for use in public spaces where there is the opportunity for individuals and groups of people, who are not acquainted with each other, to encounter the game and subsequently each other. The goal is to provide a platform that supports discourse in environments where "keeping comfortable distance" between oneself and others is the norm. The system framework developed for this project can be applied for use in computer supported collaborative learning (CSCL), and collaborative design activities in the tradition of computer supported collaborative work (CSCW). The current domain explored in the Constructed Narratives project is computer systems designed to enable shared experience through play, or computer supported collaborative play (CSCP). This paper examines the theories that influenced and design methodologies used by an interdisciplinary team of artists, designers and technologists used to develop solutions for multiple wicked design problems that can arise during the development of the system architecture for a tangible social interface.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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