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Cognitive factors in design: overview and some implications for design

Published: 12 April 2005 Publication History

Abstract

This tutorial provides a "hands-on" (actually, "minds-on") exploration of several basic processes and phenomena of human memory, and problem solving. The emphasis is on developing both intuitive and formal knowledge which can serve as background knowledge which will be useful in interpreting design guidelines and in making educated design judgments when design guidelines fail, conflict, or are nonexistent. The demonstrations used emphasize basic general phenomena with which any theory of memory or problem solving must deal. In addition, the tutorial suggests some of the implications of these phenomena for designing interactive computing systems.

References

[1]
Anderson, J. R. Cognitive Psychology and Its Implications. 5th ed. W. H. Freeman, New York, NY, 2000.
[2]
Carroll, J. M., and Mack, R. L. Metaphor, computing systems, and active learning. Int. J. of Man-Machine Studies, 22, 1, (1985), 39--57.
[3]
Hayes, J. R. The Complete Problem Solver. The Franklin Institute Press, Philadelphia, PA, 1981.
[4]
Lewis, C. (1983). The "Thinking-aloud" method in interface evaluation. CHI '83 Tutorial, Boston, MA, 12 December.
[5]
Newell, A., and Simon, H. A. Human Problem Solving. Prentice-Hall, Englewood Cliffs, NJ, 1972.
[6]
Norman, D. L. Learning and Memory. New York: W. H. Freeman, New York, NY, 1982.
[7]
Solso R. L., McLinn, M. K. & MacLin, O. H. Cognitive Psychology. 7th ed. Allyn and Bacon, Needham Heights, MA, 1994.

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  • (2020)Notional Machines in Computing EducationProceedings of the Working Group Reports on Innovation and Technology in Computer Science Education10.1145/3437800.3439202(21-50)Online publication date: 17-Jun-2020

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cover image ACM Conferences
C&C '05: Proceedings of the 5th conference on Creativity & cognition
April 2005
334 pages
ISBN:1595930256
DOI:10.1145/1056224
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 April 2005

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Author Tags

  1. design
  2. memory
  3. models of the user
  4. problem solving

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C&C '05
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C&C '05: Creativity and Cognition 2005
April 12 - 15, 2005
London, United Kingdom

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Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2020)Notional Machines in Computing EducationProceedings of the Working Group Reports on Innovation and Technology in Computer Science Education10.1145/3437800.3439202(21-50)Online publication date: 17-Jun-2020

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