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DanceAlong: supporting positive social exchange and exercise for the elderly through dance

Published: 02 April 2005 Publication History

Abstract

The elderly face serious social, environmental, and physical constraints that impact their well-being. Some of the most serious of these are shrinking social connections, limitations in building new relationships, and diminished health. To address these issues, we have designed an augmented dancing environment that allows elders to select dance sequences from well-known movies and dance along with them. The goal of DanceAlong is twofold: (1) to provide entertainment and exercise for each individual user and (2) to promote social engagement within the group. We deployed DanceAlong in a cultural celebration at a senior community center and conducted evaluations. In this paper, we present the design process of DanceAlong, evaluations of DanceAlong, and design guidelines for creating similar interactive systems for the elderly.

References

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Cited By

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  • (2019)Are We Ready to Dance at Home?: A Review and Reflection of Available TechnologiesHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments10.1007/978-3-030-22015-0_17(216-231)Online publication date: 8-Jun-2019
  • (2018)Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment MethodsComputers10.3390/computers70400597:4(59)Online publication date: 7-Nov-2018
  • (2018)Enabling Interactive Infrastructure with Body Channel CommunicationProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611801:4(1-29)Online publication date: 8-Jan-2018
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  1. DanceAlong: supporting positive social exchange and exercise for the elderly through dance

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    cover image ACM Conferences
    CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
    April 2005
    1358 pages
    ISBN:1595930027
    DOI:10.1145/1056808
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 02 April 2005

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    Author Tags

    1. aging
    2. dance
    3. elderly
    4. elders
    5. exercise
    6. interaction design
    7. user centered design

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    View all
    • (2019)Are We Ready to Dance at Home?: A Review and Reflection of Available TechnologiesHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments10.1007/978-3-030-22015-0_17(216-231)Online publication date: 8-Jun-2019
    • (2018)Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment MethodsComputers10.3390/computers70400597:4(59)Online publication date: 7-Nov-2018
    • (2018)Enabling Interactive Infrastructure with Body Channel CommunicationProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611801:4(1-29)Online publication date: 8-Jan-2018
    • (2018)Designing a Digital Fitness Game System for Older Adults in Community Settings2018 International Conference on Cyberworlds (CW)10.1109/CW.2018.00061(296-299)Online publication date: Oct-2018
    • (2018)The Effectiveness of Technology-Mediated Dance Interventions and Their Impact on Psychosocial Factors in Older Adults: A Systematic Review and Meta-AnalysisGames for Health Journal10.1089/g4h.2017.0197Online publication date: 25-Jul-2018
    • (2017)New directions in designing exergames for the whole familyProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3156141(381-385)Online publication date: 28-Nov-2017
    • (2016)Cognitive Benefits of Social Dancing and Walking in Old Age: The Dancing Mind Randomized Controlled TrialFrontiers in Aging Neuroscience10.3389/fnagi.2016.000268Online publication date: 22-Feb-2016
    • (2016)The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based GamesSerious Games, Interaction and Simulation10.1007/978-3-319-51055-2_11(82-90)Online publication date: 8-Dec-2016
    • (2016)Ageing Positively with Digital GameseHealth 360°10.1007/978-3-319-49655-9_20(148-155)Online publication date: 1-Dec-2016
    • (2015)On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older PeopleGames and Culture10.1177/155541201559710811:1-2(53-80)Online publication date: 30-Jul-2015
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