ABSTRACT
This paper describes a multi-user version of the "Virtual Raft Project" being exhibited in the Interactivity Program at CHI 2005. The Virtual Raft Project is an interactive installation in which communities of autonomous animated characters inhabit desktop "virtual islands." A human participant may transport the characters between the islands via a mobile device-based "virtual raft." This paper describes an implementation of a multi-user version of this project, in which several virtual rafts may be used simultaneously to carry characters among the islands. The multi-user experience improves on the single-user original in four ways: increased throughput, increased collaboration among the participants, increased enjoyment for the participants, and the introduction of a new mode of interaction (characters jumping directly from one raft to another). This paper also provides a preliminary evaluation of the entire system through observations from a deployment of the Virtual Raft Project to approximately two hundred people.
- R. Borovoy, F. Martin, S. Vemuri, M. Resnick, B. Silverman, and C. Hancock, "Meme tags and community mirrors: moving from conferences to collaboration," in 1998 ACM conference on Computer supported cooperative work, 1998. Google ScholarDigital Library
- R. Burke, D. Isla, M. Downie, Y. Ivanov, and B. Blumberg, "CreatureSmarts: The Art and Architecture of a Virtual Brain," in Game Developers Conference, San Jose, CA, USA, 2001.Google Scholar
- J. Falk, P. Ljungstrand, S. Bjork, and R. Hansson, "Pirates: proximity-triggered interaction in a multi-player game," in CHI '01 extended abstracts on Human factors in computing systems: ACM Press, 2001, pp. 119--120. Google ScholarDigital Library
- M. Flintham, S. Benford, R. Anastasi, T. Hemmings, A. Crabtree, C. Greenhalgh, N. Tandavanitj, M. Adams, and J. Row-Farr, "Where on-line meets on the streets: experiences with mobile mixed reality games," in Conference on Human factors in computing systems (CHI 03): ACM Press, 2003, pp. 569--576. Google ScholarDigital Library
- E. Klopfer and E. Woodruff, "Platforms for Participatory Simulations - Exploring Systems and Generating Discourse with Wearable and Handheld Computers," in Conference on Computer Supported Collaborative Learning, Oslo, 2003.Google Scholar
- K. Perlin and A. Goldberg, "Improv: A System for Scripting Interactive Actors in Virtual Worlds," in ACM SIGGRAPH 96, New Orleans, LA, 1996. Google ScholarDigital Library
- B. Tomlinson, M. L. Yau, J. O'Connell, K. Williams, and S. Yamaoka, "The Virtual Raft Project: A Mobile Interface for Interacting with Communities of Autonomous Characters," in CHI 05 Conference Abstracts and Applications, Portland, OR, 2005. Google ScholarDigital Library
Index Terms
- Multiple virtual rafts: a multi-user paradigm for interacting with communities of autonomous characters
Recommendations
The virtual raft project: a mobile interface for interacting with communities of autonomous characters
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing SystemsThis paper presents a novel and intuitive paradigm for interacting with autonomous animated characters. This paradigm utilizes a mobile device to allow people to transport characters among different virtual environments. The central metaphor in this ...
REVEL: tactile feedback technology for augmented reality
REVEL is an augmented reality (AR) tactile technology that allows for change to the tactile feeling of real objects by augmenting them with virtual tactile textures using a device worn by the user. Unlike previous attempts to enhance AR environments ...
Towards Communication with Virtual Humans
CICSYN '12: Proceedings of the 2012 Fourth International Conference on Computational Intelligence, Communication Systems and NetworksNatural interaction between application user of a Virtual Environment (VE) and autonomous characters is a key challenge in enhancing the realism in virtual environments. Traditional interaction methods with autonomous characters such as virtual humans ...
Comments