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From linear to interactive animation: how autonomous characters change the process and product of animating
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Volume 3 ,  Issue 1  (Jan-March 2005) table of contents
SECTION: Animation table of contents
Pages: 5 - 5  
Year of Publication: 2005
ISSN:1544-3574
Author
Bill Tomlinson  University of California, Irvine
Publisher
ACM  New York, NY, USA
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ABSTRACT

There are significant differences between the art of animating for linear media such as film and video and the art of animating for interactive media such as computer and video games. In particular, these differences arise from the shift from linear characters to autonomous interactive characters. This article describes differences between linear animation and interactive animation in several areas of character design -- character intelligence, emotional expressiveness, navigation, transitions among animations, and multi-character interaction. These differences provide insight into the processes of both forms of animation and the final products that they create, and may provide a starting point for linear animators interested in becoming familiar with interactive animation.


REFERENCES

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