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The making of a software engineer challenges for the educator

Published: 15 May 2005 Publication History

Abstract

Software engineering is foremost an engineering discipline. Engineering in general and software engineering specifically has to balance many factors to achieve viable tradeoffs - an understanding of the factors as well as the viability criteria is at the heart of the educational challenge. All engineering has one ultimate goal: the delivery of artifacts (products, commercial or not) that meet the needs of those using such artifacts. All engineering lives in the intersection of people, technology, domain, and opportunity aspects. Software engineering, however, is laden with its own specific difficulties. Software as an engineering medium fills a space between the fluidity of digital content, with which software shares the representation, and the nature of machines, with which software shares the flexible and repeatable application.

Reference

[1]
[1] David G. Messerschmitt and Clemens Szyperski. Software Ecosystem -- Understanding an Indispensable Technology and Industry. MIT Press, Cambridge, Mass., 2003.

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  • (2015)Reconstructing students' subjective theories on self-directed learning a qualitative research approach in Software Engineering education2015 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON.2015.7095990(314-317)Online publication date: Mar-2015

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cover image ACM Conferences
ICSE '05: Proceedings of the 27th international conference on Software engineering
May 2005
754 pages
ISBN:1581139632
DOI:10.1145/1062455
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 May 2005

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Author Tags

  1. disruptive technology
  2. education
  3. future-proof
  4. requirements

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ICSE05
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Overall Acceptance Rate 276 of 1,856 submissions, 15%

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Cited By

View all
  • (2015)Reconstructing students' subjective theories on self-directed learning a qualitative research approach in Software Engineering education2015 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON.2015.7095990(314-317)Online publication date: Mar-2015

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