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Programming by example and computer-aided teaching of algorithmics: the MELBA project
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Source ACM International Conference Proceeding Series; Vol. 51 archive
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine table of contents
Caen, France
Pages: 248 - 251  
Year of Publication: 2003
ISBN:1-58113-803-2
Authors
Sponsor
: Association Francophone d'Interaction Homme-Machine
Publisher
ACM  New York, NY, USA
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ABSTRACT

Usability issues in programming languages and associated environments are the topic of multiple studies, which led to the creation of many innovating ≪programming systems≫ where the user is the center of the design process, allowing non-programmers to create programs without understanding the underlaying concepts. In this paper, we describe the MELBA environment (for Metaphor based Environment to Learn how to Build Algorithms). Its purpose is to use advanced visual and example-based programming techniques to support Computer Science (specifically Algorithmic) learning in higher education, by using concrete examples and metaphors.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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1. Kaasboll, J., Learning Programming, 2002, University of Oslo.
 
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2. Pea, R.D., Language-Independent Conceptual "Bugs" in Novice Programming. Journal of Educational Computing Research, 1986. 2(1): p. 25-36.
 
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4. Caroll, J.M., The NurnBerg Funnel. 1990, Cambridge: MIT Press.
 
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5. Kahn, K., How Any Program Can Be Created by Working with Examples, in Your Wish is My Command, H. Lieberman, Editor. 2001. p. 21-44.

Collaborative Colleagues:
Nicolas Guibert: colleagues
Patrick Girard: colleagues