|
||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||
ABSTRACT
Usability issues in programming languages and associated environments are the topic of multiple studies, which led to the creation of many innovating ≪programming systems≫ where the user is the center of the design process, allowing non-programmers to create programs without understanding the underlaying concepts. In this paper, we describe the MELBA environment (for Metaphor based Environment to Learn how to Build Algorithms). Its purpose is to use advanced visual and example-based programming techniques to support Computer Science (specifically Algorithmic) learning in higher education, by using concrete examples and metaphors. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
INDEX TERMS
Primary Classification:
Additional Classification:
General Terms:
Keywords:
|
||||||||||||||||||||||||||||||||||