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Video-streaming for fast moving users in 3G mobile networks

Published: 12 June 2005 Publication History

Abstract

The emergence of third-generation (3G) mobile networks offers new opportunities for the effective delivery of data with rich content including multimedia messaging and video-streaming. Provided that streaming services have proved highly successful over stationary networks in the past, we anticipate that the same trend will soon take place in 3G networks. Although mobile operators currently make available pertinent services, the available resources of the underlying networks for the delivery of rich data remain inherently constrained. At this stage and in light of large numbers of users moving fast across cells, 3G networks may not be able to warrant the needed quality-of-service requirements. The support for streaming services necessitates the presence of content or media servers properly placed over the 3G network; such servers essentially become the source for streaming applications. Evidently, a centralized approach in organizing streaming content might lead to highly congested media-nodes which in presence of moving users will certainly yield increased response times and jitter to user requests. In this paper, we propose a workaround that enables 3G networks to offer uninterrupted video-streaming services in the presence of a large number of users moving in high-speed. At the same time, we offer a distributed organization for the network's media-servers to better handle over-utilization.

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Cited By

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  • (2023)A Transient-Modeling-Based Grey-Box Method for Online Monitoring of DC-Link CapacitorsIEEE Transactions on Power Electronics10.1109/TPEL.2023.330811538:11(14547-14562)Online publication date: Nov-2023
  • (2023)Online DC-Link Capacitance Monitoring for Digital-Controlled Boost PFC Converters Without Additional Sampling DevicesIEEE Transactions on Industrial Electronics10.1109/TIE.2022.315382570:1(907-920)Online publication date: Jan-2023
  • (2019)QoS-Aware Dynamic Adaptation for Cooperative Media Streaming in Mobile EnvironmentsIEEE Transactions on Parallel and Distributed Systems10.1109/TPDS.2010.8122:3(439-450)Online publication date: 1-Jan-2019
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Recommendations

Reviews

Takeshi Takahashi

Thanks to the massive developments in mobile communication technologies, we can enjoy video streaming services over mobile terminals. However, in the case of high-speed mobility, we still cannot obtain high-quality services, because of limited bandwidth and insufficient handover management. This paper attempts to tackle these two obstacles to achieve high-quality streaming services for mobile users. The authors divide the data transmission from the media server to the mobile terminal into two parts: one is the data transmission from the media server to the base station; the other is the data transmission from the base station to the mobile node. To perform efficient data transmission from the media server to the base station, the authors segment video streams into variable-sized parts, according to the user's speed and traversal path, and the media server needs to transmit only some necessary segments to base stations that are concerned. As you can easily guess, since mobile terminals are handing over segments from one base station to another, one base station is not required to receive the entire stream. In this manner, the transmission costs between media servers and base stations are curtailed, the authors claim. Also, to perform efficient data transmission from the base station to user terminals, the authors control the stream transmission rate based on the buffer status of the recipient (user terminal). The interesting point is that the authors take care of the decode buffer status of user terminals. The simple equations described in this paper restrict and control the buffer status of user terminals. The authors mainly address the concept of the stream-controlling scheme instead of the details of it. Hence, you can envision the concept and exemplary architecture of the future streaming services by reading this paper. As the authors make clear, the proposed system requires cooperation among media servers, base stations, and user terminals. For those studying the architecture of future streaming service systems, this article may be worth reading. Online Computing Reviews Service

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Published In

cover image ACM Conferences
MobiDE '05: Proceedings of the 4th ACM international workshop on Data engineering for wireless and mobile access
June 2005
108 pages
ISBN:1595930884
DOI:10.1145/1065870
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 12 June 2005

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Author Tags

  1. mobile multimedia services
  2. rate adaptation
  3. real-time streaming
  4. streaming for moving users

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Overall Acceptance Rate 23 of 59 submissions, 39%

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Cited By

View all
  • (2023)A Transient-Modeling-Based Grey-Box Method for Online Monitoring of DC-Link CapacitorsIEEE Transactions on Power Electronics10.1109/TPEL.2023.330811538:11(14547-14562)Online publication date: Nov-2023
  • (2023)Online DC-Link Capacitance Monitoring for Digital-Controlled Boost PFC Converters Without Additional Sampling DevicesIEEE Transactions on Industrial Electronics10.1109/TIE.2022.315382570:1(907-920)Online publication date: Jan-2023
  • (2019)QoS-Aware Dynamic Adaptation for Cooperative Media Streaming in Mobile EnvironmentsIEEE Transactions on Parallel and Distributed Systems10.1109/TPDS.2010.8122:3(439-450)Online publication date: 1-Jan-2019
  • (2015)MOSQUITO: Mobile video streaming protocol for the high level QoE provisioning over heterogeneous wireless access networks2015 International Conference on Information and Communication Technology Convergence (ICTC)10.1109/ICTC.2015.7354516(153-158)Online publication date: Oct-2015
  • (2015)Using Cellular Automata to Form an MOTV Society in Mobile Ad-hoc NetworksWireless Personal Communications: An International Journal10.1007/s11277-014-2030-680:2(591-609)Online publication date: 1-Jan-2015
  • (2011)Movement detection for location based network management2011 International Conference on Localization and GNSS (ICL-GNSS)10.1109/ICL-GNSS.2011.5955264(81-86)Online publication date: Jun-2011
  • (2010)Multimedia sharing over the internet from a mobile phoneProceedings of the Third international conference on Future Multimedia Networking10.1007/978-3-642-13789-1_2(13-23)Online publication date: 17-Jun-2010
  • (2009)Headlight Prefetching and Dynamic Chaining for Cooperative Media Streaming in Mobile EnvironmentsIEEE Transactions on Mobile Computing10.1109/TMC.2008.1048:2(173-187)Online publication date: 1-Feb-2009
  • (2007)Headlight prefetching for mobile media streamingProceedings of the 6th ACM international workshop on Data engineering for wireless and mobile access10.1145/1254850.1254862(67-74)Online publication date: 10-Jun-2007

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