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Multiplayer internet gaming with VRML: a relook

Published: 02 September 2004 Publication History

Abstract

In this paper, we discuss the viability and technical constraints faced when implementing a multiplayer internet game with VRML 2.0.

References

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Honda, Y., Mitra, Y., Rockwell, B., and Roehl, B., "Living Worlds", Draft 2.0, April 13 1997, {www} http://www.livingworlds.com/draft_2/index.htm]]
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Saar, K., "VIRTUS: A Collaborative Multi-user Platform", Proceedings VRML 99 of the Fourth Symposium on The Virtual Reality Modeling Language, Paderborn, Germany, ACM, pp. 141--152, Feb 1999.]]
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Sun Microsystems, Inc (2003). JAR -- The Java Archive Tool {On-line}. Available: http://java.sun.com/j2se/1.4.2/docs/tooldocs/windows/jar.html]]
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cover image ACM Other conferences
ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
September 2004
368 pages
ISBN:1581138822
DOI:10.1145/1067343
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 September 2004

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Author Tags

  1. VRML
  2. internet gaming
  3. multiplayer games
  4. virtual worlds

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ACE04

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Overall Acceptance Rate 36 of 90 submissions, 40%

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