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iPACKMAN: high-quality, low-complexity texture compression for mobile phones
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Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware table of contents
Los Angeles, California
SESSION: Architectures and compression table of contents
Pages: 63 - 70  
Year of Publication: 2005
ISBN:1-59593-086-8
Authors
Jacob Ström  Ericsson Research
Tomas Akenine-Möller  Lund University
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 16,   Downloads (12 Months): 59,   Citation Count: 8
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ABSTRACT

We present a novel texture compression scheme, called iPACKMAN, targeted for hardware implementation. In terms of image quality, it outperforms the previous de facto standard texture compression algorithms in the majority of all cases that we have tested. Our new algorithm is an extension of the PACKMAN texture compression system, and while it is a bit more complex than PACKMAN, it is still very low in terms of hardware complexity.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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{DM79} Delp E., Mitchell O.: Image Compression using Block Truncation Coding. IEEE Transactions on Communications 2, 9 (1979), 1335--1342.
 
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{IK00} Ivanov D., Kuzmin Y.: Color Distribution - A New Approach to Texture Compression. In Proceedings of Eurographics (2000), vol. 19, pp. C283--C289.
 
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{INH99} Iourcha K., Nayak K., Hong Z.: System and Method for Fixed-Rate Block-based Image Compression with Inferred Pixels Values. In US Patent 5,956,431 (1999).
 
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{KSKS96} Knittel G., Schilling A., Kugler A., Strasser W.: Hardware for Superior Texture Performance. Computers & Graphics 20, 4 (July 1996), 475--481.
 
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{MB98} McCabe D., Brothers J.: DirectX 6 Texture Map Compression. Game Developer Magazine 5, 8 (August 1998), 42--46.
 
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{Per99} Pereberin A.: Hierarchical Approach for Texture Compression. In Proceedings of GraphiCon '99 (1999), pp. 195--199.
 
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{SAM04} Ström J., Akenine-Möller T.: PACKMAN: Texture Compression for Mobile Phones. In Sketches program at SIGGRAPH (2004).

CITED BY  8
 
 

Collaborative Colleagues:
Jacob Ström: colleagues
Tomas Akenine-Möller: colleagues