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Morphable model of quadrupeds skeletons for animating 3D animals

Published: 29 July 2005 Publication History

Abstract

Skeletons are at the core of 3D character animation. The goal of this work is to design a morphable model of 3D skeleton for four footed animals, controlled by a few intuitive parameters. This model enables the automatic generation of an animation skeleton, ready for character rigging, from a few simple measurements performed on the mesh of the quadruped to animate.Quadruped animals - usually mammals - share similar anatomical structures, but only a skilled animator can easily translate them into a simple skeleton convenient for animation. Our approach for constructing the morphable model thus builds on the statistical learning of reference skeletons designed by an expert animator. This raises the problems of coping with data that includes both translations and rotations, and of avoiding the accumulation of errors due to its hierarchical structure. Our solution relies on a quaternion representation for rotations and the use of a global frame for expressing the skeleton data. We then explore the dimensionality of the space of quadruped skeletons, which yields the extraction of three intuitive parameters for the morphable model, easily measurable on any 3D mesh of a quadruped. We evaluate our method by comparing the predicted skeletons with user-defined ones on one animal example that was not included into the learning database. We finally demonstrate the usability of the morphable skeleton model for animation.

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Cited By

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  • (2017)Cinemática 2D de caballos al trote mediante videometría y modelamiento matemáticoRevista Facultad de Ingeniería10.19053/01211129.v26.n45.2017.605726:45(83-96)Online publication date: 2-May-2017
  • (2017)Automatic Reconstruction of Polygon Triangulation for Mounted Skeleton Point Cloud2017 IEEE 13th International Conference on e-Science (e-Science)10.1109/eScience.2017.86(528-532)Online publication date: Oct-2017
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cover image ACM Conferences
SCA '05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
July 2005
366 pages
ISBN:1595931988
DOI:10.1145/1073368
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 29 July 2005

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SCA05
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SCA05: Symposium on Computer Animation
July 29 - 31, 2005
California, Los Angeles

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Overall Acceptance Rate 183 of 487 submissions, 38%

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Cited By

View all
  • (2023)DOC: Differentiable Optimal Control for Retargeting Motions onto Legged RobotsACM Transactions on Graphics10.1145/359245442:4(1-14)Online publication date: 26-Jul-2023
  • (2017)Cinemática 2D de caballos al trote mediante videometría y modelamiento matemáticoRevista Facultad de Ingeniería10.19053/01211129.v26.n45.2017.605726:45(83-96)Online publication date: 2-May-2017
  • (2017)Automatic Reconstruction of Polygon Triangulation for Mounted Skeleton Point Cloud2017 IEEE 13th International Conference on e-Science (e-Science)10.1109/eScience.2017.86(528-532)Online publication date: Oct-2017
  • (2014)Visualizing dimensionally-reduced dataProceedings of the Fifth Workshop on Beyond Time and Errors: Novel Evaluation Methods for Visualization10.1145/2669557.2669559(1-8)Online publication date: 10-Nov-2014
  • (2009)Animating Quadrupeds: Methods and ApplicationsComputer Graphics Forum10.1111/j.1467-8659.2008.01312.x28:6(1541-1560)Online publication date: 16-Sep-2009
  • (2008)Control Structure and Multi-Resolution Techniques for Virtual Human RepresentationShape Analysis and Structuring10.1007/978-3-540-33265-7_8(241-274)Online publication date: 2008
  • (2007)Harmonic skeleton for realistic character animationProceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation10.5555/1272690.1272711(151-160)Online publication date: 3-Aug-2007
  • (2007)The science of shapeXRDS: Crossroads, The ACM Magazine for Students10.1145/1315325.131533513:4(10-10)Online publication date: 1-Sep-2007

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