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Analyzing the physical correctness of interpolated human motion

Published: 29 July 2005 Publication History

Abstract

Two human motions can be linearly interpolated to produce a new motion, giving the animator control over the length of a jump, the speed of walking, or the height of a kick. Over the past ten years, this simple technique has been shown to produce surprisingly natural looking results. In this paper we analyze the motions produced by this technique for physical correctness and suggest small modifications to the standard interpolation technique that in some circumstances will produce significantly more natural looking motion.

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cover image ACM Conferences
SCA '05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
July 2005
366 pages
ISBN:1595931988
DOI:10.1145/1073368
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 29 July 2005

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SCA05
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SCA05: Symposium on Computer Animation
July 29 - 31, 2005
California, Los Angeles

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Overall Acceptance Rate 183 of 487 submissions, 38%

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