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Multi-layered deformable surfaces for virtual clothing

Published: 10 November 2004 Publication History

Abstract

We propose a positional constraint method to solve the multi-layered deformable surface problem based on a master-slave scheme. This allows two or more deformable surfaces to be attached together in any orientation relative to each other for the purpose of modeling cloth attachments and multi-layered clothing. The method does not require the mesh resolution of the deformable surfaces to be the same or the matching of anchor points between layers. After the attachment process, the surfaces are treated as a multi-layered surface. However, this surface contains non-manifold features. We introduce a technique for preventing self-intersection of the non-manifold features. We demonstrate the stability of this method by performing several experiments with high surface complexity and a large number of colliding feature pairs. Interactive rates can easily be achieved for multilayered surfaces with an appropriate discretization level of triangles.

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Cited By

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  • (2015)Air meshes for robust collision handlingACM Transactions on Graphics10.1145/276690734:4(1-9)Online publication date: 27-Jul-2015
  • (2006)Modelling Multi-layer Seam PuckeringTextile Research Journal10.1177/004051750606226376:9(665-673)Online publication date: 1-Sep-2006
  • (2005)GPU‐based intrinsic collision detection for deformable surfacesComputer Animation and Virtual Worlds10.1002/cav.10416:3-4(153-161)Online publication date: 15-Sep-2005

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cover image ACM Conferences
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
November 2004
226 pages
ISBN:1581139071
DOI:10.1145/1077534
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 November 2004

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Author Tags

  1. collision detection
  2. deformable surfaces
  3. master-slave
  4. multi-layer
  5. non-manifold geometry
  6. virtual clothing

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2015)Air meshes for robust collision handlingACM Transactions on Graphics10.1145/276690734:4(1-9)Online publication date: 27-Jul-2015
  • (2006)Modelling Multi-layer Seam PuckeringTextile Research Journal10.1177/004051750606226376:9(665-673)Online publication date: 1-Sep-2006
  • (2005)GPU‐based intrinsic collision detection for deformable surfacesComputer Animation and Virtual Worlds10.1002/cav.10416:3-4(153-161)Online publication date: 15-Sep-2005

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