skip to main content
10.1145/1080402.1080421acmconferencesArticle/Chapter ViewAbstractPublication PagesapgvConference Proceedingsconference-collections
Article

Measuring vection in a large screen virtual environment

Published:26 August 2005Publication History

ABSTRACT

This paper describes the use of a large screen virtual environment to induce the perception of translational and rotational self-motion. We explore two aspects of this problem. Our first study investigates how the level of visual immersion (seeing a reference frame) affects subjective measures of vection. For visual patterns consistent with translation, self-reported subjective measures of self-motion were increased when the floor and ceiling were visible outside of the projection area. When the visual patterns indicated rotation, the strength of the subjective experience of circular vection was unaffected by whether or not the floor and ceiling were visible. We also found that circular vection induced by the large screen display was reported subjectively more compelling than translational vection. The second study we present describes a novel way in which to measure the effects of displays intended to produce a sense of vection. It is known that people unintentionally drift forward if asked to run in place while blindfolded and that adaptations involving perceived linear self-motion can change the rate of drift. We showed for the first time that there is a lateral drift following perceived rotational self-motion and we added to the empirical data associated with the drift effect for translational self-motion by exploring the condition in which the only self-motion cues are visual.

References

  1. Anstis, S. M. 1995. Aftereffects from jogging. Experimental Brain Research 103, 476--478.Google ScholarGoogle ScholarCross RefCross Ref
  2. Brandt, T., Dichgans, J., and Koenig, E. 1973. Differential effects of central versus peripheral vision on egocentric and exocentric motion perception. Experimental Brain Research 16, 476--491.Google ScholarGoogle ScholarCross RefCross Ref
  3. Dichgans, J., and Brandt, T. 1978. Visual-vestibular interaction: Effects on self-motion perception and postural control. In Perception, R. Held, H. W. Leibowitz, and H.-L. Teuber, Eds., vol. VIII of Handbook of Sensory Physiology. Springer, 756--804.Google ScholarGoogle Scholar
  4. Durgin, F. H., Banton, T. A., Walley, K., Proffitt, D. R., Steve, J., and Lewis, J. 2000. Locomotion recalibration in a virtual world. Investigative Opthalmology and Visual Science 41, 4.Google ScholarGoogle Scholar
  5. Durgin, F. H., Pelah, A., Fox, L. F., Lewis, J. Y., Kane, R., and Walley, K. A. in press. Self-motion perception during locomotor recalibration: More than meets the eye. Journal of Experimental Psychology: Human Perception and Performance.Google ScholarGoogle Scholar
  6. Fischer, M. H., and Kornmüller, A. E. 1930. Optokinetisch ausgelöste Bewegungswahrnehmung und optokinetischer Nystagmus {Optokinetically induced motion perception and optokinetic nystagmus}. Journal für Psychologie und Neurologie, 273--308.Google ScholarGoogle Scholar
  7. Harris, L. R., Jenkin, M., and Zikovitz, D. C. 2000. Visual and non-visual cues in the perception of linear self motion. Experimental Brain Research 135, 1 (Nov.), 12--21.Google ScholarGoogle ScholarCross RefCross Ref
  8. Hettinger, L. J. 2002. Illusory self-motion in virtual environments. In Handbook of Virtual Environments, K. M. Stanney, Ed. Lawrence Erlbaum, ch. 23, 471--492.Google ScholarGoogle Scholar
  9. Howard, I. P., and Heckmann, T. 1989. Circular vection as a function of the relative sizes, distances, and positions of 2 competing visual displays. Perception 18, 5, 657--665.Google ScholarGoogle ScholarCross RefCross Ref
  10. Howard, I. P., and Howard, A. 1994. Vection - the contributions of absolute and relative visual-motion. Perception 23, 7, 745--751.Google ScholarGoogle ScholarCross RefCross Ref
  11. Lepecq, J. C., Jouen, F., and Dubon, D. 1993. The effect of linear vection on manual aiming at memorized directions of stationary targets. Perception 22, 1, 49--60.Google ScholarGoogle ScholarCross RefCross Ref
  12. Ohmi, M., Howard, I. P., and Landolt, J. P. 1987. Circular vection as a function of foreground-background relationships. Perception 16, 5, 17--22.Google ScholarGoogle ScholarCross RefCross Ref
  13. Proffitt, D. R., Stefanucci, J., Banton, T., and Epstein, W. 2003. The role of effort in perceiving distance. Psychological Science 14, 106--112.Google ScholarGoogle ScholarCross RefCross Ref
  14. Riecke, B. E., Von Der Heyde, M., and Bülthoff, H. H. 2004. Spatial updating in real and virtual environments - contribution and interaction of visual and vestibular cues. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, (APGV), 9--17. Available: www.kyb.mpg.de/publication.html?publ=2764. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Von Der Heyde, M., and Bülthoff, H. H. 2005. Scene consistency and spatial presence increase the sensation of self-motion in virtual reality. In ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, (APGV). Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Riecke, B. E., Schulte-Pelkum, J., Caniard, F., and Bülthoff, H. H. 2005. Towards lean and elegant self-motion simulation in virtual reality. In IEEE VR2005, www.vr2005.org, 131--138. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Riecke, B. E., Von Der Heyde, M., and Bülthoff, H. H. 2005. Visual cues can be sufficient for triggering automatic, reflex-like spatial updating. ACM Transactions on Applied Perception (TAP). (accepted manuscript). Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Rieser, John, J., Pick, Herbert, L., Ashmead, Daniel, H., and Garing, Anne, E. 1995. Calibration of human locomotion and models of perceptual-motor organization. Journal of Experimental Psycholgy: Human Perception and Performance 21, 3, 480--497.Google ScholarGoogle ScholarCross RefCross Ref
  19. Schulte-Pelkum, J., Riecke, B. E., and Bülthoff, H. H. 2004. Vibrational cues enhance believability of ego-motion simulation. In International Multisensory Research Forum (IMRF). Available: www.kyb.mpg.de/publication.html?publ=2766.Google ScholarGoogle Scholar
  20. Usoh, M., Arthur, K., Whitton, M., Steed, A., Slater, M., and Brooks, F. 1999. Walking: Virtual walking: Flying, in virtual environments. Proceedings of SIGGRAPH99 (Los Angeles, CA, August 11--13) Computer Graphics Annual Conference Series, 359--364. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Van Der Steen, F. A. M., and Brockhoff, P. T. M. 2000. Induction and impairment of saturated yaw and surge vection. Perception & Psychophysics 62, 1 (Jan.), 89--99.Google ScholarGoogle ScholarCross RefCross Ref
  22. Warren, R., and Wertheim, A. H., Eds. 1990. Perception & Control of Self-Motion. Erlbaum, New Jersey, London.Google ScholarGoogle Scholar

Index Terms

  1. Measuring vection in a large screen virtual environment

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          APGV '05: Proceedings of the 2nd symposium on Applied perception in graphics and visualization
          August 2005
          187 pages
          ISBN:1595931392
          DOI:10.1145/1080402

          Copyright © 2005 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 26 August 2005

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • Article

          Acceptance Rates

          Overall Acceptance Rate19of33submissions,58%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader