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The use of emotions to create believable agents in a virtual environment
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Source International Conference on Autonomous Agents archive
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems table of contents
The Netherlands
SESSION: Papers: embodied, emotional and believable agents I table of contents
Pages: 13 - 20  
Year of Publication: 2005
ISBN:1-59593-093-0
Authors
Karthi Selvarajah  Macquarie University, North Ryde
Debbie Richards  Macquarie University, North Ryde
Publisher
ACM  New York, NY, USA
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ABSTRACT

In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence and behaviour has been identified. This project aims at exploring this aspect of Artificial Intelligence by modeling the ability to display emotions in autonomous software agents within the constraints of a virtual environment. The motivation behind this is to determine whether the behaviour of these agents will cause the human participant to interact with the agent as if interacting with other humans. We have created an Agent-Cocktail Party World for this purpose and an Avatar-Cocktail Party World for the purpose of studying the psychological phenomenon of Ostracism. Our results show that the addition of an emotion-based intelligent component was able to make a statistically significant difference to the experimental condition by creating a more realistic environment in which to simulate the Punitive Ostracism condition.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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Collaborative Colleagues:
Karthi Selvarajah: colleagues
Debbie Richards: colleagues