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Improving drag-and-drop on wall-size displays
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Source ACM International Conference Proceeding Series; Vol. 112 archive
Proceedings of Graphics Interface 2005 table of contents
Victoria, British Columbia
SESSION: Interacting with walls and tables table of contents
Pages: 25 - 32  
Year of Publication: 2005
ISBN ~ ISSN:0713-5424 , 1-56881-265-5
Authors
Maxime Collomb  Univ. Montpellier II, Montpellier, France
Mountaz Hascoët  Univ. Montpellier II, Montpellier, France
Patrick Baudisch  Microsoft Research, One Microsoft Way, Redmond, WA
Brian Lee  Stanford University, California, United States
Sponsor
CHCCS : The Canadian Human-Computer Communications Society
Publisher
Canadian Human-Computer Communications Society  School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada
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Downloads (6 Weeks): 21,   Downloads (12 Months): 145,   Citation Count: 7
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ABSTRACT

On wall-size displays with pen or touch input, users can have difficulties reaching display contents located too high, too low, or too far away. Drag-and-drop interactions can be further complicated by bezels separating individual display units. Researchers have proposed a variety of interaction techniques to address this issue, such as extending the user's reach (e.g., push-and-throw) and bringing potential targets to the user (drag-and-pop). In this paper, we introduce a new technique called push-and-pop that combines the strengths of push-and-throw and drag-and-pop. We present two user studies comparing six different techniques designed for extending drag-and-drop to wall-size displays. In both studies, participants were able to file icons on a wall-size display fastest when using the push-and-pop interface.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  7

Collaborative Colleagues:
Maxime Collomb: colleagues
Mountaz Hascoët: colleagues
Patrick Baudisch: colleagues
Brian Lee: colleagues