| Improving drag-and-drop on wall-size displays |
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ACM International Conference Proceeding Series; Vol. 112
archive
Proceedings of Graphics Interface 2005
table of contents
Victoria, British Columbia
SESSION: Interacting with walls and tables
table of contents
Pages: 25 - 32
Year of Publication: 2005
ISBN ~ ISSN:0713-5424 , 1-56881-265-5
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Canadian Human-Computer Communications Society
School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada
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Downloads (6 Weeks): 21, Downloads (12 Months): 145, Citation Count: 7
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ABSTRACT
On wall-size displays with pen or touch input, users can have difficulties reaching display contents located too high, too low, or too far away. Drag-and-drop interactions can be further complicated by bezels separating individual display units. Researchers have proposed a variety of interaction techniques to address this issue, such as extending the user's reach (e.g., push-and-throw) and bringing potential targets to the user (drag-and-pop). In this paper, we introduce a new technique called push-and-pop that combines the strengths of push-and-throw and drag-and-pop. We present two user studies comparing six different techniques designed for extending drag-and-drop to wall-size displays. In both studies, participants were able to file icons on a wall-size display fastest when using the push-and-pop interface.
REFERENCES
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CITED BY 7
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Xiaohua Sun , Patrick Chiu , Jeffrey Huang , Maribeth Back , Wolf Polak, Implicit brushing and target snapping: data exploration and sense-making on large displays, Proceedings of the working conference on Advanced visual interfaces, May 23-26, 2006, Venezia, Italy
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