ABSTRACT
Computational technology is, in interaction design practice, not just a medium providing neutral technical implementations; it is an expressive design material. In all design practice we need to understand and know how to handle our basic means of expression. The purpose of this paper is to sketch the outline of a methodology for describing and defining basic expressional properties of computational technology. Through stories of interaction, and on basis of these stories we outline exercises aiming at a methodology for aesthetic practice --- in interaction design practice as well as in interaction design teaching.
- Dunne, A. and F. Raby. 2001. Design Noir: The secret life of electronic objects. London: Birkhäuser.Google ScholarCross Ref
- Hallnäs, L. and J. Redström. 2002. Abstract Information Appliances; Methodological Exercises in Conceptual Design of Computational Things. I: Proceedings of DIS2002, London, ACM Press. Google ScholarDigital Library
- Jones, J. C. 1992. Design Methods. 2nd Edition, John Wiley & Sons.Google Scholar
- Löwgren, J. and E. Stolterman. 2004. Thoughtful interaction design. MIT Press. Google ScholarDigital Library
- Sandelin, E. and M. Thorstensson. 2003. Digital Peacock Tails http://webzone.k3.mah.se/projects/taste_of _bitters/digital_peacock_tails.pdf (accessed June 02, 2005)Google Scholar
Recommendations
Interaction gestalt and the design of aesthetic interactions
DPPI '07: Proceedings of the 2007 conference on Designing pleasurable products and interfacesAlthough there has been a drastic increase in the research of aesthetics of interaction, we still lack well-defined practical knowledge of how to design aesthetic interactions. In order to develop such knowledge, we adapt three important ways of ...
An interaction vocabulary. describing the how of interaction.
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsNew technologies and opportunities in interaction design also come with new responsibilities. Besides the product's visual aesthetics, design needs to address the aesthetics of interaction. We discuss the various starting points of emerging approaches ...
Exploring relationships between interaction attributes and experience
DPPI '13: Proceedings of the 6th International Conference on Designing Pleasurable Products and InterfacesNot long ago, interaction was predominantly determined by technology itself or adhered to simple principles of efficiency (e.g., only three clicks away). Today interaction has to "feel good" and has to be "beautiful". This poses the question of how to ...
Comments