skip to main content
10.1145/1101149.1101178acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
Article

MobiLenin combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment

Published: 06 November 2005 Publication History

Abstract

This paper introduces a novel and creative approach for coupling multimedia art with a non-conventional distributed human-computer interface for multi-user interactive entertainment. The proposed MobiLenin system allows a group of people to interact simultaneously with a multi-track music video shown on a large public display using their personal mobile phones, effectively empowering the group with the joint authorship of the video. The system is realized with a client-server architecture which includes server-driven real-time control of the client UI to guarantee ease of use and a lottery mechanism as an incentive for interaction. Our analysis of the findings of an empirical user evaluation conducted in a true environment of use shows that the MobiLenin system is successful, addressing many of the challenges identified in the literature. The proposed system offers a new form of interactive entertainment for pubs and other public places, and the underlying architecture provides a framework for realizing similar installations with different types of multimedia content.

References

[1]
Adams, M. and Moussouri, T. The interactive experience: Linking research and practice. In Proceedings of International Conference on Interactive Learning in Museums of Art and Design. Victoria and Albert Museum, London, 2002.
[2]
Agamanolis, S. Designing Displays for Human Connectedness. In O'Hara, K., Perry, M., Churchill, E. and Russell, D. (eds), Public and situated displays: Social and interactional aspects of shared display technologies, Kluwer, 2003.
[3]
Brignull, H. and Rogers, Y. Enticing People to Interact with Large Public Displays in Public Spaces. In Proceedings of INTERACT'03 (Znrich, Switzerland, Sep. 2003), 17--24.
[4]
Brignull, H., Izadi, S., Fitzpatrick, G., Rogers, Y. and Rodden, T. The introduction of a shared interactive surface into a communal space. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (CSCW'04) (Chicago, IL, Nov. 2004), 49--58.
[5]
Camurri, A., Volpe, G., De Poli, G. and Leman, M. Communicating Expressiveness and Affect in Multimodal Interactive Systems. IEEE Multimedia, 12, 1 (Jan. 2005), 43--53.
[6]
Churchill, E.F., Nelson, L., Denoue, L., Helfman, J. and Murphy, P. Interactive systems in public places: Sharing multimedia content with interactive public displays: a case study. In Proceedings of the 2004 Conference on Designing Interactive Systems (DIS2004) (Cambridge, MA, Aug. 2004), 7--16.
[7]
Churchill, E. F., Nelson, L. and Denoue, L. Designing digital bulletin boards for social networking. In Proceedings of Workshop on Public, Community and Situated Displays at CSCW '02 (New Orleans, LA, Nov. 2002).
[8]
Churchill, E.F., Nelson, L. and Denoue, L. Multimedia Fliers: Information Sharing With Digital Community Bulletin Boards. In Proceedings of Communities and Technologies 2003 (C&T 2003) (Amsterdam, the Netherlands, Sep. 2003), 97--117.
[9]
Carpenter, L. Cinematrix, Video Imaging Method and Apparatus for Audience Participation. US Patents #5210604 (1993) and #5365266 (1994).
[10]
Magerkurth, C., Engelke, T. and Memisoglu, M. Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology. Computers in Entertainment, 2, 4 (Oct. 2004), 12--12.
[11]
Manninen, T. Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. Personal and Ubiquitous Computing, 6, 5-6 (Jan. 2002), 390--406.
[12]
Maynes-Aminzade, D., Pausch, R. and Seitz S. Techniques for Interactive Audience Participation. In Proceedings of the 4th International Conference on Multimodal Interfaces (ICMI 2002) (Pittsburgh, PA, Oct. 2002), 15--20.
[13]
McCarthy, J. Using Public Displays to Create Conversation Opportunities. In Proceedings of Workshop on Public, Community, and Situated Displays at CSCW'02 (New Orleans, LA, Nov. 2002).
[14]
O'Hara, K., Perry, M., Churchill, E.F. and Russell, D. Public and Situated Displays. Kluwer, 2003.
[15]
Paek, T., Agrawala, M., Basu, S., Drucker, S., Kristjansson, T., Logan, R., Toyama, K. and Wilson, A. Toward universal mobile interaction for shared displays. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (CSCW'04) (Chicago, IL, Nov. 2004), 266--269.
[16]
Reid, J., Hyams, J. and Shaw, K. Fancy a Schmink? A Novel Networked Game in a Café. Computers in Entertainment, 2, 3 (Jul. 2004), 11--11.
[17]
Reeves, S., Benford S., O'Malley, C. and Fraser, M. Designing the Spectator Experience. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '05) (Portland, OR, Apr. 2005), 741--750.
[18]
Rogers, Y. and Lindley, S. Collaborating around vertical and horizontal large displays: Which way is best? Interacting with Computer, 16 (2004), 1133--152.
[19]
Russell, D.M., Gossweiler, R. On the Design of Personal and Communal Large Information Scale Appliances. In Proceedings of Ubicomp 2001 (Atlanta, GA, Sep.-Oct. 2001), 354--361.
[20]
Ryan, M. Narrative as Virtual Reality. Johns Hopkins University Press, 2001.
[21]
Sandin, D.J. Digital illusion, virtual reality, and cinema. In Dodsworth, Clark (ed), Digital Illusion: Entertaining the Future with High Technology. ACM Press, New York, 1998, 3--26.
[22]
Tosa, N. Expression of emotion, unconsciousness with art and technology. In G. Hatano, N. Okada, and H. Tanabe (eds), Affective Minds. Elsevier, 2000, 183--201.
[23]
Vogel, D. and Balakrishnan, R. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST 2004) (Santa Fe, NM, Oct. 2004), 137--146.
[24]
Epstein B.A. Lingo in a Nutshell: A Desktop Quick Reference. O'Reilly, 1998.

Cited By

View all
  • (2024)Exploring Pointer Enhancement Techniques for Target Selection on Large Curved DisplayProceedings of the ACM on Human-Computer Interaction10.1145/36981358:ISS(214-235)Online publication date: 24-Oct-2024
  • (2024)Exploring the Impact of Display Field-of-view and Display Type on Text Readability and Visual Text Search on Large Displays in Virtual Reality: Impact of Display Field-of-view and Type on Text Readability and Search in Large VR DisplaysProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670984(1-11)Online publication date: 3-Jun-2024
  • (2023)Exploring Users' Pointing Performance on Virtual and Physical Large Curved DisplaysProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615710(1-11)Online publication date: 9-Oct-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
MULTIMEDIA '05: Proceedings of the 13th annual ACM international conference on Multimedia
November 2005
1110 pages
ISBN:1595930442
DOI:10.1145/1101149
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 November 2005

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. experimental evaluation
  2. hybrid interfaces
  3. multimedia art

Qualifiers

  • Article

Conference

MM05

Acceptance Rates

MULTIMEDIA '05 Paper Acceptance Rate 49 of 312 submissions, 16%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)57
  • Downloads (Last 6 weeks)1
Reflects downloads up to 22 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Exploring Pointer Enhancement Techniques for Target Selection on Large Curved DisplayProceedings of the ACM on Human-Computer Interaction10.1145/36981358:ISS(214-235)Online publication date: 24-Oct-2024
  • (2024)Exploring the Impact of Display Field-of-view and Display Type on Text Readability and Visual Text Search on Large Displays in Virtual Reality: Impact of Display Field-of-view and Type on Text Readability and Search in Large VR DisplaysProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670984(1-11)Online publication date: 3-Jun-2024
  • (2023)Exploring Users' Pointing Performance on Virtual and Physical Large Curved DisplaysProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615710(1-11)Online publication date: 9-Oct-2023
  • (2023)Mobile Device-Based Interactions for Collocated Direct Voting in Collaborative ScenariosLearning and Collaboration Technologies10.1007/978-3-031-34550-0_37(520-537)Online publication date: 23-Jul-2023
  • (2019)Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and RatingHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_36(585-605)Online publication date: 2-Sep-2019
  • (2018)Enabling Symmetric Collaboration in Public Spaces through 3D Mobile InteractionSymmetry10.3390/sym1003006910:3(69)Online publication date: 16-Mar-2018
  • (2018)[Invited Paper] Content Scheduling and Adaptation for Networked and Context-Aware Digital Signage: A Literature SurveyITE Transactions on Media Technology and Applications10.3169/mta.6.186:1(18-29)Online publication date: 2018
  • (2017)QuakequizProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152841(49-56)Online publication date: 26-Nov-2017
  • (2017)The value of learning talk: applying a novel dialogue scoring method to inform interaction design in an open-ended, embodied museum exhibitInternational Journal of Computer-Supported Collaborative Learning10.1007/s11412-017-9262-x12:4(343-376)Online publication date: 22-Nov-2017
  • (2016)In-situ-displaydroneProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2940334(251-252)Online publication date: 20-Jun-2016
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media