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Sketching with a low-latency electronic ink drawing tablet
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Dunedin, New Zealand
SESSION: Sketch interfaces table of contents
Pages: 51 - 60  
Year of Publication: 2005
ISBN:1-59593-201-1
Authors
Alex Henzen  Philips Emerging Display Technologies, Jan Campertstraat, Heerlen (the Netherlands)
Neculai Ailenei  Philips Emerging Display Technologies, Jan Campertstraat, Heerlen (the Netherlands)
Fabian Di Fiore  Hasselt University, Wetenschapspark, Diepenbeek, (Belgium)
Frank Van Reeth  Hasselt University, Wetenschapspark, Diepenbeek, (Belgium)
John Patterson  Glasgow University, Glasgow, (Scotland, UK)
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Drawing on paper is an experience which is still unmatched by any input device for drawing into a computer in terms of accuracy, dexterity and general pleasantness of use. This paper describes a paper-like drawing tablet which uses electronic ink as its output medium with stylus-based touchpanel input. The device mimics the experience of drawing in a manner which can be adjusted to approach the feel of different kinds of paper. We discuss further some basic issues which need to be addressed in managing interfacing to such a device, specifically the avoidance of the legacy of mouse-oriented point-and-click interfaces which have influenced GUI design for so long. We see a sketch-based model for interaction, based on free-form curve drawing, as being the way forward but new interaction models are required. The tablet is initially intended to serve as an input-device for cartoon drawing and editing, so the product of any sketching process has to be presented to the rest of the animation data-path in terms of a conventional curve model, here Bézier chains. We discuss models for achieving this without having to resort to legacy curve-editing techniques which have no counterpart in drawing on paper or in the repertoire of the traditional animator. Potential uses of these interaction techniques go well beyond supporting the cartoon drawing application.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Alex Henzen: colleagues
Neculai Ailenei: colleagues
Fabian Di Fiore: colleagues
Frank Van Reeth: colleagues
John Patterson: colleagues