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Using genetic algorithms to optimise triangle strips
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Dunedin, New Zealand
SESSION: Model definition table of contents
Pages: 169 - 176  
Year of Publication: 2005
ISBN:1-59593-201-1
Authors
Kieren Lord  Queensland University of Technology, Queensland Australia
Ross Brown  Queensland University of Technology, Queensland Australia
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

There is an ever increasing demand for higher levels of visual detail in graphical applications, particularly in computer games and applications employing visualisation. Triangle strips have been commonly used to optimise the rendering of large geometric meshes. This paper investigates the process of generating optimal triangle strips through the use of genetic algorithms (GA), to remove the need for special knowledge of the intended hardware platform. Two methods -- L-System encoding and parameter tuning of an established algorithm were implemented and tested. The results of this work show that over an extended period of time, solutions can be achieved that are comparable to existing triangle stripping techniques, but the best results were obtained from using the GA to tune the parameters of an existing triangle stripping algorithm.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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