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3D screen-space widgets for non-linear projection
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Dunedin, New Zealand
SESSION: Rendering effects table of contents
Pages: 221 - 228  
Year of Publication: 2005
ISBN:1-59593-201-1
Authors
Patrick Coleman  Univ. of Toronto
Karan Singh  Univ. of Toronto
Leon Barrett  UC Berkeley
Nisha Sudarsanam  Washington Univ. in St. Louis
Cindy Grimm  Washington Univ. in St. Louis
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 52,   Citation Count: 1
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ABSTRACT

Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create nonlinear projections that balance their linear perspective view of a scene with elements of aesthetic style, layout and relative importance of scene objects. Manipulating the many parameters of a linear perspective camera to achieve a desired view is not easy. Controlling and combining multiple such cameras to specify a nonlinear projection is an even more cumbersome task. This paper presents a direct interface, where an artist manipulates in 2D the desired projection of a few features of the 3D scene. The features represent a rich set of constraints which define the overall projection of the 3D scene. Desirable properties of local linear perspective and global scene coherence drive a heuristic algorithm that attempts to interactively satisfy the given constraints as a weight-averaged projection of a minimal set of linear perspective cameras. This paper shows that 2D feature constraints are a direct and effective approach to control both the 2D layout of scene objects and the conceptually complex, high dimensional parameter space of nonlinear scene projection.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Blinn, J. 1988. Where am i? what am i looking at? In IEEE Computer Graphics and Applications, vol. 22, 179--188.
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Grimm, C., and Barrett, L. 2005. Camera interpolation using screen-space constraints. Tech. Rep. 7, Washington university in St. Louis.
 
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Grimm, C. 2001. Post-rendering composition for 3d scenes. Eurographics short papers 20, 3.
 
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Kubovy, M. 1986. The Psychology of Perspective and Renaissance Art. Cambridge University Press.
 
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Nelder, J. A., and Mead, R. 1965. A simplex method for function minimization. In Computer Journal, vol. 7, 308--313.
 
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o'Connor Jr., C., Kier, T., and Burghy, D. 1998. Perspective Drawing and Application. Prentice Hall.
 
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Singh, K. 2002. A fresh perspective. In Graphics Interface 2002, 17--24.
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Collaborative Colleagues:
Patrick Coleman: colleagues
Karan Singh: colleagues
Leon Barrett: colleagues
Nisha Sudarsanam: colleagues
Cindy Grimm: colleagues