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Auditory bias of visual attention for perceptually-guided selective rendering of animations
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Dunedin, New Zealand
SESSION: Interfaces, sound table of contents
Pages: 363 - 369  
Year of Publication: 2005
ISBN:1-59593-201-1
Authors
Georgia Mastoropoulou  University of Bristol, UK
Kurt Debattista  University of Bristol, UK
Alan Chalmers  University of Bristol, UK
Tom Troscianko  University of Bristol, UK
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern graphics hardware, such real-time high fidelity graphics is still not feasible on a single PC. Research on visual perception has shown that the perceived quality of rendered graphics depends not only on the fidelity of the generated imagery but also on the characteristics of visual attention and the limitations of the human visual system. The findings of this research have been used to define perceptually driven criteria for rendering with the aim to reduce rendering times. Furthermore, in reality there are strong crossmodal interactions between auditory and visual stimuli, with a number of studies showing that stimuli reaching the various senses are not, in general, processed independently. In this paper we investigate whether auditory stimuli, and more specifically sound effects with abrupt onsets, affect a viewer's perceived quality of rendered images while watching computer generated animations. In fact, we show how we can potentially accelerate the rendering of animations by directing the viewer's attention towards the source of a sound and selectively render at high quality only the sound emitting object. For this purpose a renderer was implemented which selectively renders the sound emitting objects and the surrounding pixels to high quality while the rest of the scene is rendered at a significantly lower quality. A psychophysical experiment with 120 participants was run which revealed a significant effect of sound effects on the perceived rendering quality. Our results show that audio stimuli, and in particular sound effects, can be exploited when rendering animations, to significantly reduce rendering time without any loss in the user's perception of delivered quality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Georgia Mastoropoulou: colleagues
Kurt Debattista: colleagues
Alan Chalmers: colleagues
Tom Troscianko: colleagues