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Virtual reality aided assembly with directional vibro-tactile feedback

Published:29 November 2005Publication History

ABSTRACT

We introduce different approaches to user interface devices that provide directed tactile feedback to the user's hand. The basic idea is to enhance the user's six degrees of freedom of interaction within virtual or augmented environments by offering an additional three-dimensional tactile feedback as an immediate, directed response from the virtual world. We also describe the prototype systems TactilePointer and TACTool, which utilize vibro-motors, alarm buzzers, and piezo bend elements as actuators in combination with magnetic and optical tracking. The prototypes have been informally tested within collision sensitive virtual environments.

References

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  1. Virtual reality aided assembly with directional vibro-tactile feedback

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            Ivan Flores

            This paper is introduced by its abstract: We introduce different approaches to user interface devices that provide directed tactile feedback to the user's hand. The basic idea is to enhance the user's six degrees of freedom of interaction within virtual or augmented environments by offering additional three dimensional tactile feedback as an immediate directed response from the virtual world. This is an example of the authors' abstruse writing, which makes their arguments difficult to follow. In the paper, the authors begin by naming or defining concepts, including virtual reality, where the computer models reality, augmented reality, and a host of other concepts, including forced feedback. The main thrust of the paper is vibrotactile feedback (VT), which is provided to the computer user by a small loudspeaker attached to the user's hand. The loudspeaker vibrates to convey the occurrence of an event of import to the user. The paper is primarily devoted to the design and evaluation of such VT devices. However, the need for such devices is not explained. The Windows user has visual feedback from her or his display and from the position of the mouse pointer icon on the display, tactile feedback from the position of the mouse on her or his desk, and audible feedback when an event occurs. Finally, the authors compare the three feedback methods: visual, tactile, and combined visual and tactile, putting the results into a table. They note that visual feedback alone provided the fastest result. They do not explain how long it takes for subjects to learn how to use tactile feedback to improve their results, if at all. Online Computing Reviews Service

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            • Published in

              cover image ACM Conferences
              GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
              November 2005
              456 pages
              ISBN:1595932011
              DOI:10.1145/1101389

              Copyright © 2005 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 29 November 2005

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              Acceptance Rates

              GRAPHITE '05 Paper Acceptance Rate38of93submissions,41%Overall Acceptance Rate124of241submissions,51%

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