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Adaptive resolution of 1D mechanical B-spline
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Dunedin, New Zealand
SESSION: Meshes and surfaces table of contents
Pages: 395 - 403  
Year of Publication: 2005
ISBN:1-59593-201-1
Authors
Julien Lenoir  CIMIT, The SimGroup
Laurent Grisoni  ALCOVE, INRIA Futurs, LIFL
Christophe Chaillou  ALCOVE, INRIA Futurs, LIFL
Philippe Meseure  University of Poitiers
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

This article presents an adaptive approach to B-spline curve physical simulation. We combine geometric refinement and coarsening techniques with an appropriate continuous mechanical model. We thus deal with the (temporal and geometric) continuity issues implied when mechanical adaptive resolution is used. To achieve real-time local adaptation of spline curves, some criteria and optimizations are shown. Among application examples, real-time knot tying is presented, and curve cutting is also pointed out as a nice side-effect of the adaptive resolution animation framework.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Julien Lenoir: colleagues
Laurent Grisoni: colleagues
Christophe Chaillou: colleagues
Philippe Meseure: colleagues