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Physically based models for liquid sounds
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Source ACM Transactions on Applied Perception (TAP) archive
Volume 2 ,  Issue 4  (October 2005) table of contents
Pages: 534 - 546  
Year of Publication: 2005
ISSN:1544-3558
Author
Kees van den Doel  The University of British Columbia, Vancouver, Canada
Publisher
ACM  New York, NY, USA
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ABSTRACT

A physically based liquid sound synthesis methodology is developed. The fundamental mechanism for the production of liquid sounds is identified as the acoustic emission of bubbles. After reviewing the physics of vibrating bubbles as it is relevant to audio synthesis, a sound model for isolated single bubbles is developed and validated with a small user study. A stochastic model for the real-time interactive synthesis of complex liquid sounds such as produced by streams, pouring water, rivers, rain, and breaking waves is based on the synthesis of single bubble sounds. It is shown how realistic complex high dimensional sound spaces can be synthesized in this manner.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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