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Comparison of auditory, visual, and audiovisual navigation in a 3D space
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Source ACM Transactions on Applied Perception (TAP) archive
Volume 2 ,  Issue 4  (October 2005) table of contents
Pages: 564 - 570  
Year of Publication: 2005
ISSN:1544-3558
Authors
Matti Gröhn  CSC---Scientific Computing Ltd., Espoo, Finland
Tapio Lokki  Helsinki University of Technology, Helsinki, Finland
Tapio Takala  Nokia Ventures Organization
Publisher
ACM  New York, NY, USA
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ABSTRACT

A navigation test was carried out in a spatially immersive virtual environment. The test was a gamelike experience where the task of subjects was to find as many gates as possible while they navigated through a track guided by auditory and/or visual cues. The results are presented as a function of the number of found gates, searching times, and normalized path lengths. Audiovisual navigation was clearly the most efficient. Visual navigation was second and the auditory navigation the least efficient. Further analysis of travel paths indicate that auditory cues were utilized in the beginning to locate the next gate; a visual cue was the most important in the final approach to the gate.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Matti Gröhn: colleagues
Tapio Lokki: colleagues
Tapio Takala: colleagues