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Art and technology in interface devices
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
Pages: 1 - 7  
Year of Publication: 2005
ISBN:1-59593-098-1
Author
Hiroo Iwata  University of Tsukuba, Tsukuba, Japan
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents work carried out for a project to develop interface devices for haptics that includes finger/hand manipulation, locomotion. It is well known that sense of touch is inevitable for understanding the real world. The last decade has seen significant advance in development of haptic interface. However, methods for implementation of haptic devices are still in try-and-error. Compared to visual and auditory displays, haptic display has not been used in everyday life. In order to overcome this limitation, we have been exhibiting the interface devices as art work. This paper introduces issues and solutions in haptic device through 18-years history of our research activities.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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