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Human performance in space telerobotic manipulation
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Human performance in virtual spaces table of contents
Pages: 31 - 37  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Philip Lamb  University of Canterbury, Christchurch, New Zealand
Dean Owen  University of Canterbury, Christchurch, New Zealand
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 52,   Citation Count: 1
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ABSTRACT

This paper considers the utility of VR in the design of the interface to a space-based telerobotic manipulator. An experiment was conducted to evaluate the potential for improved operator performance in a telemanipulation task when the operator's control interface was varied between egocentric and exocentric frames of reference (FOR). Participants performed three tasks of increasing difficulty using a VR-based simulation of the Space Shuttle Remote Manipulation System (SRMS) under four different control interface conditions, which varied in respect of two factors, virtual viewpoint FOR (fixed versus attached to arm) and hand controller FOR (end-effector-referenced versus world-referenced.) Results indicated a high degree of interaction between spatial properties of the task and the optimal interface condition. Across all tasks, the conditions under end-effector-referenced control were associated with higher performance, as measured by rate of task completion. The mobile viewpoint conditions were generally associated with lower performance on task completion rate but improved performance with respect to number of collisions between the arm and objects in the environment. We conclude with discussion of implications for telemanipulation applications, and an approach to varying the dimension of viewpoint egocentricity in order to improve performance under the mobile viewpoint.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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