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Quantifying the benefits of immersion for collaboration in virtual environments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Collaboration and cooperation -- II table of contents
Pages: 78 - 81  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Michael Narayan  Virginia Tech, Blacksburg, VA
Leo Waugh  Virginia Tech, Blacksburg, VA
Xiaoyu Zhang  Virginia Tech, Blacksburg, VA
Pradyut Bafna  Virginia Tech, Blacksburg, VA
Doug Bowman  Virginia Tech, Blacksburg, VA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 141,   Citation Count: 2
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ABSTRACT

Collaborative Virtual Environments allow multiple users to interact collaboratively while taking advantage of the perceptual richness that Virtual Environments (VEs) provide. In this paper, we demonstrate empirically that increasing the level of immersion in a VE can have a beneficial effect on the usability of that environment in a collaborative context. We present the results of a study in which we varied two immersive factors, stereo and head tracking, within the context of a two person collaborative task. Our results indicate that stereo can have a positive effect on task performance; that different levels of immersion have effects that vary with gender; and that varying the level of immersion has a pronounced effect on communication between users. These results show that the level of immersion can play an important role in determining user performance on some collaborative tasks.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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D. Bowman and D. Raja. A method for quantifying the benefits of immersion using the cave. Presence-Connect, (2), 2004.
 
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D. Raja, D. Bowman, J. Lucas, and C. North. Exploring the benefits of immersion in abstract information visualization. In 8th International Immersive Projection Technology Workshop, May 2004.
 
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M. Slater, A. Sadagic, M. Usoh, and R. Schroeder. Small group behaviour in a virtual and real environment: A comparative study. Presence: Teleoperators and Virtual Environments, 9(1):37--51, 2000.
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REVIEW

"Sharon Tettegah : Reviewer"

In the arena of three-dimensional (3D) interfaces, more scientists are now exploring everyday uses of virtual environments. Some believe virtual reality environments (VREs) to be the next medium that will engage teachers and learners in collaborat  more...

Collaborative Colleagues:
Michael Narayan: colleagues
Leo Waugh: colleagues
Xiaoyu Zhang: colleagues
Pradyut Bafna: colleagues
Doug Bowman: colleagues