| A 6-DOF user interface for grasping in VR-based computer aided styling and design |
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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
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Monterey, CA, USA
SESSION: Interaction and design -- I
table of contents
Pages: 110 - 112
Year of Publication: 2005
ISBN:1-59593-098-1
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Authors
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Frank-Lothar Krause
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Fraunhofer Institute for Production Systems and Design Technology, Berlin, Germany
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Johann Habakuk Israel
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Fraunhofer Institute for Production Systems and Design Technology, Berlin, Germany
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Jens Neumann
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Fraunhofer Institute for Production Systems and Design Technology, Berlin, Germany
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Boris Beckmann-Dobrev
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Fraunhofer Institute for Production Systems and Design Technology, Berlin, Germany
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Downloads (6 Weeks): 5, Downloads (12 Months): 66, Citation Count: 0
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ABSTRACT
We describe a 6-DoF (degrees of freedom) force-feedback enabled user interface that supports grasp interaction in mixed or virtual reality environments. The graspable part of the device is interchangeable. It can hold physical grips, tubes, work pieces and tools which provide passive haptic feedback, up to tangible user interfaces. The device is prepared to be integrated into holobench environments for unifying input and output space so that users can apply their sensorimotor skills for efficient interaction and task solving. Current applications are in the field of VR-based Computer Aided Styling and Design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Immersion Corp. 3D-Interaction product line. http://www.immersion.com/3d/, 2005.
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Van der Linde, R. Q., Lammertse, P., Frederiksen, E. and Ruiter. B. The HapticMaster, a new high-performance haptic interface. In Proc. EuroHaptics, Edinburgh, 2002, pp. 1--5.
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Massie, T. and Salisbury, K. The PHANToM Haptic Interface: A Device for Probing Virtual Objects. In Proc. of ASME WAM, DSC-Vol. 55-1, 1994, pp. 295--300.
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Ullmer, B. and Ishii, H. Emerging frameworks for tangible user interfaces. In: Carroll, J. M. (ed) Human-computer interaction in the new millennium. Addison-Wesley, Reading, Massachusetts, 2001, pp. 579--601
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Smeets, J. and Brenner, E. A new view on grasping. Mot Control, Vol. 3, 1999, pp. 237--371.
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Goldstein, B. E. Sensation and Perception. Brooks/Cole Publishing Company, Pacific Grove, 1996.
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Iwata, H. Pen-based haptic virtual environment. In Proc. of the Institute of Electrical & Electronics Engineers, Virtual Reality Annual International Symposium, 1993, pp. 287-292
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Biahmou Tchebetchou, A. R. Methoden für das Industriedesign in Virtueller Realität. Ph.D. Thesis, Technical University of Berlin, 2005.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Experimentation,
Human Factors
Keywords:
direct object manipulation,
haptic interaction,
kinesthetic augmentation,
multimodal interfaces,
passive haptic devices,
sensorimotor coordination,
tangible user interfaces,
tool based interaction,
virtual reality
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