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ABSTRACT
Wayfinding is a cognitive element of navigation that allows people to plan and form strategies prior to executing them. Wayfinding in large scale virtual environments is a complex task and even more so in dynamic virtual worlds. In these dynamic worlds everything, including the objects, the paths, and the landmarks, may be created, deleted, and moved at will. We propose a wayfinding tool using swarm creatures to aid users in such dynamic environments. The tool produces dynamic trails leading to desired destinations and generates teleport/warp gates. These are created as a consequence of swarm creatures exploring dynamic worlds. In this paper, we describe the swarm algorithms developed to create such a tool to generate wayfinding aids in dynamic virtual worlds. REFERENCES
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REVIEW
"Angelica de Antonio : Reviewer"
This paper describes an application of swarm technology to solve the problem of finding targets in dynamic virtual worlds where the objects can be moved, created, or even destroyed. For this purpose, swarm creatures explore the world while leaving
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