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A swarm algorithm for wayfinding in dynamic virtual worlds
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Interaction and design -- I table of contents
Pages: 113 - 116  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Ji Soo Yoon  University of Sydney, Sydney, Australia
Mary Lou Maher  University of Sydney, Sydney, Australia
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 75,   Citation Count: 2
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ABSTRACT

Wayfinding is a cognitive element of navigation that allows people to plan and form strategies prior to executing them. Wayfinding in large scale virtual environments is a complex task and even more so in dynamic virtual worlds. In these dynamic worlds everything, including the objects, the paths, and the landmarks, may be created, deleted, and moved at will. We propose a wayfinding tool using swarm creatures to aid users in such dynamic environments. The tool produces dynamic trails leading to desired destinations and generates teleport/warp gates. These are created as a consequence of swarm creatures exploring dynamic worlds. In this paper, we describe the swarm algorithms developed to create such a tool to generate wayfinding aids in dynamic virtual worlds.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Darken, R. P. and Peterson, B. Spatial Orientation, Wayfinding, and Representation, In K. Stanney (Ed.), Handbook of Virtual Environment Technology, Lawrence Erlbaum Associates, New Jersey, 2001.
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REVIEW

"Angelica de Antonio : Reviewer"

This paper describes an application of swarm technology to solve the problem of finding targets in dynamic virtual worlds where the objects can be moved, created, or even destroyed. For this purpose, swarm creatures explore the world while leaving  more...

Collaborative Colleagues:
Ji Soo Yoon: colleagues
Mary Lou Maher: colleagues