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ABSTRACT
This paper presents some experimental results on the comparison of users performance for different kinds of 3D interaction tasks (travel, manipulation), when using either a standard desktop display or a large immersive display. The main results of our experimentation are the following: first, not all users benefit similarly from the use of large displays, and second, the gains of performance strongly depend on the nature of the interaction task. To explain these results, we borrow some tools from cognitive science in order to identify one cognitive factor (visual attention) that is involved in the difference of performance that can be observed.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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REVIEW
"Andrew Brooks : Reviewer"
Do large displays help users perform interactive three-dimensional (3D) tasks? Forty subjects performed three different interactive 3D tasks using standard and large (4-by-3 meter) displays. To maintain a constant visual angle, subjects were locat
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