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Artistic reality: fast brush stroke stylization for augmented reality
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Monterey, CA, USA
SESSION: Virtual world content creation & management -- I table of contents
Pages: 155 - 158  
Year of Publication: 2005
ISBN:1-59593-098-1
Authors
Jan Fischer  University of Tübingen, Germany
Dirk Bartz  University of Tübingen, Germany
Wolfgang Straβer  University of Tübingen, Germany
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for displaying graphical objects. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. Therefore, virtual models can easily be distinguished from the real environment. We have recently proposed a novel approach for generating augmented reality images [4]. Our method is based on the idea of applying stylization techniques for adapting the visual realism of both the camera image and the virtual graphical objects. Since both the camera image and the virtual objects are stylized in a corresponding way, they appear very similar. Here, we present a new method for the stylization of augmented reality images. This approach generates a painterly brush stroke rendering. The resulting stylized augmented reality video frames look similar to paintings created in the pointillism style. We describe the implementation of the camera image filter and the non-photorealistic rendererfor virtual objects. These components have been newly designed or adapted for this purpose. They are fast enough for generating augmented reality images in near real-time (more than 14 frames per second).


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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R. Azuma. A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4):355--385, 1997.
 
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M. Haller, F. Landerl, and M. Billinghurst. More Sketchy, More AR, More Fun! In ACM SIGGRAPH Poster Session, 2005.
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Collaborative Colleagues:
Jan Fischer: colleagues
Dirk Bartz: colleagues
Wolfgang Straβer: colleagues